Taking notes ..
BLAST_HARBOUR
Creator of
Recent community posts
yeah, damage in this game was designed around lots of characters having kill combos with a high amount of meter so i didn't see the need for scaling. expect slav bros 3 to have a very similar gameplay flow to this one but more intuitive with more room for creativity/player expression in each characters' movesets. also working on a more robust tutorial, online, story mode, other fun stuff.
thanks for enjoying enough to leave a comment!
there's a secret char in the bottom corner, so probably not a bug!!!
there's a handful of keyboard controls that don't exist like the right stick for the metered attacks since i couldn't figure out a remotely sane control scheme for it. this game is basically a proof of concept prototype for a more robust slav bros being created at the moment