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BLAST_HARBOUR

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A member registered Sep 02, 2015 · View creator page →

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Taking notes ..

i am happy beyond words to be playing it at long last. SO SO GOOD!!!

never a bother! constructive feedback is always appreciated for small developers

NICE

thanks for the feedback! i am excited at the idea of something more fleshed out eventually as this was just a game jam project but i got very invested in it as i was working on it

yes i will get on it sometime this week! the game is kinda rushed out for a game jam so my plan is to fix some compatibility bugs with 144hz monitors then make exports for whatever godot allows me to

hope you enjoyed it!!

would you be able to share what kinda specs your computer has? the games running a lot slower than its supposed to, and im kinda curious about what sort of hardware makes the game start performing worse

yeah, damage in this game was designed around lots of characters having kill combos with a high amount of meter so i didn't see the need for scaling. expect slav bros 3 to have a very similar gameplay flow to this one but more intuitive with more room for creativity/player expression in each characters' movesets. also working on a more robust tutorial, online, story mode, other fun stuff.

thanks for enjoying enough to leave a comment!

i am pleased greatly to see ur content and glad to see the enjoyment of it!!!

there's a secret char in the bottom corner, so probably not a bug!!!

there's a handful of keyboard controls that don't exist like the right stick for the metered attacks since i couldn't figure out a remotely sane control scheme for it. this game is basically a proof of concept prototype for a more robust slav bros being created at the moment

I love this platform so much and I absolutely want to be part of such a great effort

https://blast-harbour.itch.io/slav-brothers-2-reloaded