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BlizzVG

17
Posts
5
Following
A member registered Mar 25, 2020 · View creator page →

Creator of

Recent community posts

I appreciate it and thanks for playing my game!

Thanks for playing!

This game was awesome!! Really enjoyed playing it. No real critiques other than I wish there was more after finishing it. The curved arrows are a really fun and interesting mechanic.

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The art is spectacular! Also I really like the theme and once you get a hang of the grappling hook it's actually pretty fun to whip around the level. Very fun to play!! My one critique is that the sudden wind changes and only being able to stay still by moving directly against the wind caused some deaths that didn't seem like there was anything I could do to prevent them.

I really enjoyed this!! Unlike other top down auto battlers this one didn't take long before the action really started to ramp up and become fun. Also very clever incorporating the ship of Theseus idea with the limitation being able to constantly change out your weapon load out with new weapons.

My favorite game so far! My only minor critique is that all the enemies besides the krakens were a breeze to get through and weren't very challenging. But maybe I didn't get far enough. 

Great job!

Great concept! The gameplay loop of building houses and improving your mining was really fun. Impressive first attempt in 3D. It's a bummer you ran out of time to include enemies, I think that would have added a lot. Hopefully you can finish implementing them!

Thank you for playing! Agree on the wind direction, and I'm glad you liked the theme! I wasn't sure how it would go over lol.

That's awesome thank you for playing and I'm glad you liked it! The hat indicators were much better than my original solution of having a flag in the upper right corner lol. 

And thanks for the feedback. You're right, with a little more time that was the next thing on my to-do list.

Thank you for playing! Yeah there were a few finishing touches like the wind effects being more visible that would have helped. But good learning experience for the future!

I'm glad you liked it and could see this being fleshed out morel! And thanks for the feedback, you are definitely not the only one to mention that lol. I'll add that to version 2.

Thank you for playing! And good feedback on the movement options and enemy spawns.

Thank you very much! I'm glad to hear you had fun with it! My first thought was to have runners on a track having to throw obstacles at each other to make their opponent finish first. I changed it to grenades because I thought it would be cool and to have them face each other because it was a little easier to program that way.

Thank you! I agree I completely blanked on UI and sound until the last 20 minutes before submitting lol. The next day I was also thinking that an AI that uses a Random.Range function or something could have made it better for solo players. Maybe I'll work on it a little more post game-jam.

Thank you very much! Next time I think I need to spend a little more time fine-tuning the smaller details to wrap the game up nicely.

Thank you! Yeah I think after staring at it mindlessly for those 4 to 5 hours it kind of melded in with my Unity UI and I didn't think to change it lol. Looking forward to utilizing more from Unity in the future!

Thanks for the feedback! Yeah I completely agree, the controls are a little awkward and I completely blanked on adding sound lol. That's on me for waiting until 1am to finalize the build.

Thank you for the feedback!