Really cool game! I noticed the enemy fireballs also damage themselves so it was fun trying to position and get them to hit themselves. It was difficult to get used to keeping an eye on the wind direction with just the hats but really fun once you get used to it :) The only thing that feels like is missing would probably be some vfx for when someone dies since they just pop out of screen, but small nitpick for a jam game that doesn’t take away from the experience.
Play game
Wizards on the Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.455 | 3.455 |
Enjoyment | #21 | 3.273 | 3.273 |
Concept | #23 | 3.545 | 3.545 |
Overall | #28 | 3.250 | 3.250 |
Presentation | #53 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me! BlizzVG on itch.
Software used
Godot, Aseprite, Audacity, Soundtrap
Use of the limitation
While battling, the wind is CONSTANTLY CHANGING and making a favorable position upwind while shooting fireballs into a dangerous position downwind.
Cookies eaten
2 to 3 servings of Nerds Gummy Clusters and a mug of hot chocolate.
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