Also, I'll find a way to make you unable to win if the players are discarded by a trash tile. But it seems to not to work, I'll try to fix that.
Blower Pot
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Nice game. I saw a rip-off of it in Puzzle Playground, well, those web game sites are already full of rip-offs of other games. So its no surprise for me at this point. But if you want to known about this Tiny Fragments rip-off, here. But Tiny Fragments is better, the only difference between those two games is that the player falls if they reach the end of a "fragment", and they rescue the other penguin instead of collecting a fruit.
I expected that... Oh, and I will get a artwork to add. Soon. Also, here are some future changes: I'll move to work on this game with Dario Zubovic's PuzzleScript, cause so you'll have level select. And also, I'll upgrade the sprites to have now 11 pixels, so expect them to look better, I will also add switches and thorns.
I finally made a new game. SWAP BOX was so big that it wasn't fun to make and most objects didn't had much to no chance to have their use seen. Now, I made a much simplier game...
Inverted is a new PuzzleScript puzzle game created by me, and no, this isn't Dark Light Swap. This game is a top-down game but with a unique goal: two circles, black and white, and they must be on the same tile, fusing into a gray circle, so you wins. However, black and white have inverted controls. Black moves to left, right, up, down, while white is the opposite. Black can interact with black objects, and white with other white objects. Later, here will be red circles that must be destroyed so they can fuse.
The characters are almost always in positions that are a mirror to eachother, making it harder for them to reach eachother. So you must find ways to make them to move to a bit out of place.
This game is under development, but I hope I complete it soon. And don't worry. I won't make too many objects this time. So this will be simplier yet harder. Also, I'll create this game on Dario Zubovic's PuzzleScript cause this one have level select.
In level 24, you must use the four pieces to make a tower, then use he bishops to reach that platform on the top. Then, make another tower on the right now, so the knights to get up to the platform there too, then, make a tower using the two bishops, and then placing the knight on the to, to reach the key, now, just lead everyone to the place where the second rook is in, so make another tower to make the king able to reach that high place, and then use the knight to reach the button. And then the king can reach he king. Probably, you won't understand, you should just watch a gameplay of this level.
At least, he isn't making games anymore on this site. Look, his last game here was Multimove, and he never did any other games here after. Then look at Poki, he did other games there that aren't here. So he apparently is now doing games on other sites, and not publishing them anymore on Itch.io. He was also on Newgrounds, and he also isn't publishing his game there anymore. So, yes, you can only play his new games on Poki, but I found those games on other sites, such as y8, but I only found Jumping Shell there. Also, rest in peace those menu screens (those screens you see before going to the level select), we'll always remember you, were last seen in One Button Bounce.
That must be the best game. Everyone liked it as I could see. I like this game soundtrack, which was actually reused from the soundtrack 2 from Puzzle Tactics, and also reused again for Shoot to Slide.
This is game is very similar to Elemental Tiles in terms of appearance of the stuffs, the player, red squares, and the appearance of the blocks. I would like to see it on Poki.
This game must have one of the most calm soundtracks. Also, yeah, this wavey background was meant to be the sea. Its Math and Puzzle Playground descriptions say this U-shaped character is trapped in a island, meaning those blocks are actually floating into the water and the floor is above the water. Yeah, the descriptions of other websites tell more story, though short.
This was the first game I ever played. Which was on Poki. This was how I discovered about his games.
This game looks old. But its not so old. I liked this game, this was one of the many games I beaten. I'm on a game rush of his games. Its ongoing.
If you wonder how I even found Plactions, I searched "Plant" on Poki. Looking for games like PvZ case there had many clones of many games there.
I had a fanmade idea of more elements, all using a new control to be used: space/action
But all of them have limited uses, but stepping on the element tiles refill the ability use. After you run out of uses, the player acts like the normal element.
There are four new elements
Plant: Creates a temporary bush block that can press buttons and acts as a solid wall. But only one can be at time, and after certain turns, the bush disappears. It can be only used once.
Electric: Creates a lighting bolt in a straight-line to where the player was last facing. The lighting bolt pushes the red square two tiles back, disappearing after this, the lighting bolt cannot pass through obstacles. It can be used three times.
Water: Becomes submerged, in this state. The player can pass through anything, but they can only become back to land when it is under a red square which it'll swap places with them (the square is send to the place the player last used this ability in). It can be only used once.
Gravity: Can change gravity four times. The first changes gravity to left, the second to right, the third to up, and the last to down, which after this, the ability ends the gravity changes back to normal.
I saw another rip-off of your game. Its called Square Monsters, not only the players looked similar, but the level were really just copied from Jumping Clones. But this game is much better to play as Clone Jumping where there had time and it was hard to do the clone-jumping-from-another-midair thing. Here: https://www.puzzleplayground.com/square_monsters
I like how, as it can be seen, the Busy Fairies have actually more reactions compared to other fairies. Not only idle animations, she will look when certain stuffs happen, such as if a toad is poked, or the fairy that poked the toad is caught.
This game is very well-made, and I love it! The characters have many reactions to stuffs, and not just don't care like other games. Each show a unique personality just through their animation and stuffs, the Blue Fairies are the normal ones, they always smile, really always and like to anger the toads cause yes. Strong Fairies are friendly, even if their arms are buff they could bonk a toad maybe. And Busy Fairies... They care about nothing but reading their book, but we can see they don't approve toads being poked and will laugh if the fairy gets justice(?).
Also, I saw a video of older game also titled "Poke All Toads" on YouTube. Was it how the game used to look like? Apparently yes.