Thank you so much!
bludgeonsoft
Creator of
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Obrigado por estas sugestões. Atualmente estou tendo problemas para publicar novas versões na loja Android, vou tentar corrigir isso depois que o trabalho terminar na versão beta atual para desktop!
(Thanks for these suggestions. I'm currently having problems pushing new releases to the Android store, I'll be trying to fix this after work finishes on the current beta version for desktop!)
- Mark
These are cool ideas. I really want to add more population stats, so these kind of ideas are very important to me. A fungolite evolutionary tree would very quickly take up too much space, since fungs are much more plentiful than anims and evolve much faster. On the Vilmonic discord I outline a "lossy" way to map out species history that would work for fungs, and I may implement that sometime...
I've started a Patreon to help crowdfund Vilmonic 2.
Get access to exclusive Vilmonic add-ons that you can use right now like new life forms, a minimap, and body parts, as well as early access to mockups and betas of new and planned features. Also get exclusive access to my music, art, games and tools. ANY SUPPORT IS VERY MUCH APPRECIATED!
I've started a Patreon to help crowdfund Vilmonic 2.
Get access to exclusive Vilmonic add-ons that you can use right now like new life forms, a minimap, and body parts, as well as early access to mockups and betas of new and planned features. Also get exclusive access to my music, art, games and tools. ANY SUPPORT IS VERY MUCH APPRECIATED!
It seems you may have accidentally attacked the zombitons! The Vilmonicouncil recommends against this. There are MANY things you can do to deal with the zombs. Check the tool, item, and task descriptions for hints, or get help on the Vilmonic Discord https://discord.gg/vilmonic
Unless you enjoy the chaos of a zomb infestation, or if you are trying to balance a zomb-carnivorous-animatroid ecosystem, don't ever attack the zombitons. If this happens by accident, try playing with them with their favorite toy - spoiler: blow bubbles! This will quickly calm their swarming instinct.
As a general rule, fung spores are most likely to survive if planted on the same terrain as where they were picked. Once planted, use the binoculars to see how well adapted that fungolite is to its location.
For example, here you can see that this location has 70 nutrients available (including any fertilizer from dead life forms on this spot) and140 hydration:
STATUS: Coming soon!
Working on adding the Russian, French, Spanish, Simplified and Traditional Chinese translations (from the Steam version) to the Itch version. Plus new DLC for additional life forms and craftable items, starting with the Photographer Recipes and Odd-O-Matoid Life Form add-ons from the mobile version!
Some SPOILERS here:
Evolve red fungs so you can craft Cola (an instant cure for zombiton haywirefication). Stay out of their eyesight, cross water when they are chasing you, or stop moving (they only see movement). The small hammer stuns them but doesn't kill them. Blowing bubbles sooths zombs. Place their favorite dungeon tiles off to the side out of the way. Or evolve some carnivores!
I like the idea of tutorial tasks to help learn how to deal with the zombs!
Piloting that ship is HARD (atleast, using the keyboard) and that made this game lots of fun. "Q" and "W" fire left & right thrusters (respectively) and "A" and "S" fire left & right retrorockets. This tricky control scheme means I ended up piloting my ship with a bunch of diagonal "Q+S" combos to quickly turn left (CCW) and "W+A" to quickly turn right (CW). Then I mixed in some other combos for precision aiming. Definitely the coolest control scheme for piloting a ship I've found in a while.
Zombs are very important thematically to the game. They represent the feeling of doing (environmental) science in a world where many people are actively antagonistic toward that endeavor. It is important to me to have this friction in the game. It is also important that you cannot really just attack zombs, you must learn to live with them.
Plus, they are a life form that you can manage and that can have an important impact on the ecosystem.
There are MANY things you can do to deal with the zombs. Check the tool, item, and task descriptions for hints. Or ask on the Vilmonic Discord: https://discord.gg/vilmonic
Just don't attack them!
Don't tell anyone, but I just "soft-launched" Vilmonic on iOS and Android (Actually, DO tell anyone and EVERYONE!) Vilmonic mobile is FREE-TO-PLAY with in-app purchases for bigger maps and more crafting recipes. More add-ons coming soon...
Get Vilmonic on iOS | Get Vilmonic on Android
![](https://img.itch.zone/aW1nLzI4ODMzNDkucG5n/original/qiyy5p.png)
Interesting! I love trying to figure out how the environmental factors + anims' physiology create what I'm seeing.
It could also be that in a small island where food is closer, seeing distant isn't worth the cost, since good eyesight uses more energy/nutrients every metabolic cycle. (Eyesight in Vilmonic increases the amount of objects processed by their graph-brains every metabolic cycle.)
You could set up an experiment to test this! Maybe something like this:
A very horizontal island with fungs on one half, a "wasteland" of stone floor in the middle, and water on the right. This setup seems like it would tend to evolve anims with greater eyesight, so that they could navigate the long distance from food to water.
Strategic placement of floors and walls can have a surprising effect on evolving certain traits! For instance, sparse placement of obstacles/walls can make it just a bit harder for anims to over-graze, helping fungs to flourish.
- Mark