I've considered it, but I'm not experienced with testing/publishing a mobile version and I haven't had the time to look into it. I'll see what I can do, though.
Blueeyedrat
Creator of
Recent community posts
I think I finally figured out what happened here. I've been using Godot v3.4, but when I tried the Mac export I downloaded the latest version (v3.5, which was released a couple weeks ago). There was a slight change to how it handles inputs that caused a problem with the UI buttons. One extra line of code, and it's fixed.
As it turns out, v3.5 also fixed the issue that was preventing me from code-signing, so I should be able to push updates and troubleshoot issues for the Mac version from my own device now.
Damn. I hoped re-exporting the original that worked and adding the missing _CodeSignature folder from the Mac export would be a workaround, but if it needs a new signature each time then that's not an option. And I don't have access to the borrowed Mac so it could be a while before I can find a proper fix.
It seems that there's an issue with exporting a MacOS app from a non-MacOS platform. I don't have access to a Mac right now, so I'll need to find a workaround for it.
https://blueeyedrat.itch.io/pixel-assets-playing-cards
https://blueeyedrat.itch.io/pixel-assets-mahjong-tiles
When I started to work on a custom pixel art deck for my own game(s?), I wanted to also make some free assets for other folks to use.
- Playing Cards
- 52 cards + 2 jokers + blank card + card back
- 10 different color palettes (including light and dark alts, 1-color, 2-color, and 4-color sets)
- alternate card backs
- Mahjong Tiles
- 45 tiles (including Hong Kong and Japanese variants) + joker + blank tile + tile back
- dark / textless variants
- alternate tiles + tile backs
I hope you like them! If there are other card/board game assets you'd like to see in this style, I'm always open to suggestions.
https://blueeyedrat.itch.io/temple-solitaire
This is a little solitaire game I've been working on for the past few weeks, with a unique ruleset and a custom 40-card deck (with the "classic" deck available as an alternate setting).
I'm planning to implement some alternate game modes soon, and I may create some additional game modes and custom decks down the line. I'm also planning to release the classic 52-card deck (with some extras) as a standalone asset for other folks to use. I hope you enjoy!