I dont know what happened myself. Hadn't manually saved in a few days either and out of nowhere auto save is gone
Blueglacei
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It would appear based on how strong the bonuses are with mystifier and bundle, that not having topaz to use on event (or generating in background?) is a pretty big disadvantage to expected speed of essence gain and ability to gain everything. This would make my experience far less impactful than it should be if topaz is balanced into the speed of play.
Awesome thanks for info. Apparently essence gain is just so slow (or rng from what potions you acquire/ingredients you gain/magic generation), you can't tell what these upgrades need or do before event runs out.
I did unlock events while in the middle of night event so for 2 weeks I didn't know anything about topaz etc except for this chat. Extremely confusing without some notes to say as much. Appreciate
Well you're correct about regular features of the game. The night hunt event we're talking about though is a limited time 2 week event. Having resources generate only during the night time, which varies a bunch based on time zone, is much more important than features that are designed for months and years.
Might I suggest somewhere we can see buildings that have already been built in village? Also a tooltip mouseover for the building icon when we minimize it to see what it is?
Mostly this is because we open up new blessings and/or red gem or school bonuses to add max cap on buildings but if its a building we've already capped out we no longer see them anymore to confirm if its something we wanna buy.
This is true for horde and mining skills as well. Just someway to see minimally what that skill or building did or how many we've completed perhaps if it won't add clutter?
Really love all the possibilities for super long-term growth in this game, and how much thought went into it.
Even though some mechanics are pretty unblanced at the moment (chiefly Night Hunt and School), and obviously lots of patching and content to come, it's quite refreshing to see the foresight the dev has had to have so many layers of content!
Village especially is showing to have months of play in front of me now. Hoping all features will be the same and continue to intertwine. Kudos!
Yes, and the part that limits us the most even with all that RNG is how slowly magic generates. We could deal with RNG if we didn't have to wait forever to gather ingredients (many of which get wasted bc it might not help your recipes). The time limit of the event definitely makes the speed of magic and essence gain not work well together yet.
I've unlocked 5 potions and it's everything that it says i can get for up to 2 ingredients....but in order to unlock 3rd ingredient it'll take nearly infinity, with no other way to increase essence except 1 slow gaining skill).
What are we missing here? There's still more than a week left in the event, but everything is stalled out to a massive timewall, no matter how many ingredients we gain??
Edit: Didn't realize you can continue increasing power of your potion without having anything else available in that tier. You're limited to the randomness of ingredients that you discover potions in though, bc no new recipes are available.
Edit2: Also, doesnt seem to be a way to speed up magic gain, so with many unsuable ingredients if they don't fit into your current potions, you're at the mercy of timewall on magic gain and randomness of ingredients gained, at the very least.
Having an 8 hr forced timewall to maximize souls in horde is definitely very unrewarding to progression. Actually making gains after a few prestiges to get more souls per run, and higher in zone with less time required, is being completely wiped out by the fact you can't gain anything extra without arbitrarily waiting hours once you're capped on current progress.
Much like other time-gated design decisions, it makes some features neither active nor idle (neither one gives you progression), and is very very unsatisfying.
Surely there is another way this could be constructed to prevent abuse of fast prestiges being more helpful without forced waits and nothing gained?
Edit: Atm I still get ~70% of souls at 4 hr mark to reset now. Doing so 2x would still net a lot more benefit in the same time period than waiting the arbitrary 8 hr mark set to receive full gain from 1 run. Despite being more efficient, it sure feels unnecessary...
Yeah, as we finally get to new features and get excited, I find myself more and more frustrated lol. Still loving the game concept tho...scratching that itch for sure, and just hoping for more balance and explanations of mechanics over time.
I've only succeeded on 2/20 attempts on ritual too in order to figure out wtf it all does... so yeah, about 40% success. =P
Yeah it still makes no sense to me. I have gotten 4 ingredients so far and never saw anything unusual about other resources on any page. Perhaps its not obvious at all, or the shadows or shading is a problem or something. Also, how do we combine ingredients with only 1 box? Definitely not intuitive at all, with or without notes.
Really love the UI in general, and most of the gameplay mechanics (school is still awful), but just wish things didn't need so much explanation to figure out how to even begin.