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BlueOle

4
Posts
A member registered Sep 08, 2020

Recent community posts

(1 edit)

hey, funny behavior when venturing out then returning to the guild: All dungeons will have the same reward and no modifiers

As much as I like the procedural generation, I find that the spawn/destination being at opposite corners makes it easy to find a route with minimal encounters, letting adventurers swing confidently way above their weight class


also who the fuck does the soundtrack this slaps

  • Kidnapped adventurers now get gradually corrupted the longer they are captured

    Does corruption do anything at this stage?

    Overall this stuff is either very easy for you or you work very hard on this. It's amazing, the gameplay loop, everything. I'm looking forward to seeing you close the loops on some mechanics and I don't wanna kvetch but maybe it'll get... lewder?

hey. Wow. 

I'm so used to this type of content being passion projects by junior or amateur developers. The spaghetti piles up but. y'know, that's part of the charm. Surprised to see such meticulous planning and design. I'd offer to help but I'm in the OOP camp, not the functional one. Good luck and where can I buy you a coffee?