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BluRed

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A member registered Feb 21, 2024

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Oh, okay, that does sound about right. The limit was around four even with my decent pc setup, so you are not that far off anyway. Good news is the next update has the new file system for mods that makes the game take up a little less memory than Discord normally does, even with a ton installed. So you should be able to handle things when that update becomes public.

Yeah, things are going to be a little weird right now on the public side of modding so apologies if some of the characters don't work for now until the next update.

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Which game version and what mod specifically are being used?

As stated by Crimson, most of the Patreon-only content is kept and managed in the Discord. I mainly keep that Patreon-version content there to prevent confusion between which VT+ and Vessel Tactics version to download. I have a similar profile there so if you join the Discord feel free to reach out to me if you need help with that content.

Updated the listing for the newly released version of the game, please read the disclosure at the top for how VT+ handles this current version.

The memory thing is a part of the in game modding system, as the images are loaded into the memory. With them being pngs it can end up taking a lot of memory. Not much you can do about it right now since that was what Cyrk tried out first when figuring out the modding system. A future update though switches the mod loading system to something else, and while there is still some increase in memory being used, it is always less than what Discord uses and allows for many mods to be loaded at once while using the same amount of memory. So you'll have to wait for the next update (or join the Patreon) for that issue.

As for the ARK issue, I would need a few more details to try some things out. My guess is it isn't VT+ causing it since the mod doesn't touch the sprite loading system at all, so it could be a typo in the dialogue/sprites or maybe some in-game bug from something like spamming the space bar. Any details you can provide me like the amount of prey digested before it happens (is it consistent?)  or maybe a specific prey? 

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Okay, that's good actually, it's something you might be able to fix on your own if you want to play mods before the next update comes out. Try going to the files for ARK, and open the Class.txt file. Scroll to the bottom part where you see Attack and Skills, and the NormalCol, SpecialCol, and BellyCol sections. For Attacks and Skill, make sure they are separated by commas. For NormalCol, SpecialCol, and BellyCol there should be periods. You do this quickly by using the replace tool that comes with the standard Notepad program on Windows. Tell it to replace all , with .  and then just go back to the Attack and Skills section and put the commas back in. It might not work since it has been a bit since I have messed with this issue, but it is worth trying. 

 

That's really odd. Are you from a country that uses commas instead of periods to separate whole numbers and decimals? Like one dollar ninety-nine would be written as 1,99 for you? There is a known issue in the older versions of the game where this particular culture difference caused issues with mods that is fixed in a new version coming out later. If not, then the only thing I could ask for at this point would be a video of the whole install process to confirm there is no mistakes. Otherwise you may have a unique issue that is caused by some other regional difference in PCs.

Hmm, I am not sure what is wrong based on what I see for your setup. Just redownloaded everything here and installed things like you had it, and just did a bunch of tests for the interactions between Adder and ARK with no issues. Assuming you put the Assembly-Csharp in the right place, the only thing I can think of is you might have either removed files from either of the two character mods on accident, or you may be using an old version of VT+ that was accidently left as the download back before I posted the update in September. So my suggestion right now is to redownload Adder and ARK and reinstall them in case its the file issue, and then redownload VT+ and reinstall VT+, especially if you have done so for over a month.

The modded characters will not initially appear in your barracks when using VT+, you have to use the gacha to get the copies initially. As for the models not loading, that could be a few things potentially. Which characters are you using, the version of the game you are using, and maybe a screenshot of how the folders for the modded characters are sitting in your files would help to determine the issue.

There are other non-VT+ mods out there, but I don't manage those/work with the authors so it would be up to them if they want to share it somewhere else. But if you want them there are a few hosted on the Discord for the game.

And here is a picture of the files I used. Make sure the names are exactly the same or you are using incompatible versions of Vessel Tactics and VT+. Both were downloaded today using the links I have here and the main game download.

As far as I can tell things seem to function as intended when installed correctly. Went ahead and tested both Aon and Netcaster at the same time like you did in the screenshot and it loads. The only thing I can think might be happening beyond an improper install is using old saves that existed before you added the mod. Make sure to start a new save file whenever you add or remove a mod. 

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Hey, are you playing on version 0.1b of Vessel Tactics? If so, I had the old version of VT+ in the link that was meant for version 0.1 when you made this post, so redownload and reinstall if you are trying the newest build of the game.

Go ahead and try one more time, seems the Itch link at some point switched over to the Patreon version, should be fixed now. Might still not work with Russian but worth a shot.

Ah, that is really odd. The text link is correct but for some reason the hyperlink sent you to the Patreon version. Should be fixed now. Download that one and do the install again along with the Assembly.cs replacement. Sorry about that, no idea how that happened.

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Are you a Patreon subscriber? Because the VT+ mod you have is meant for the Patreon release of the game (the ReadMe.txt and the name of the file is for 0.1b). If you got that VT+ from the Discord feel free to message me there, otherwise download the VT+ meant for the non-Patreon subscribers (for 0.1).


Once you do one of those things, you do what you did in the video along with replacing the Assembly.CS in the original with the one included with VT+.

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I'll need more information in order to help, but by latest public version you mean the one on itch.io and not Patreon, right? If so, a failure to launch generally is the result of a faulty installation, I would need screenshots/video of how you installed things in order to tell what mistake was made. Also, since you mentioned that you are using a translator, it may be a known bug where modding as a whole will not work for a player whose PC language is set to certain languages like Russian, French, and a few others I think. So if you are one of those languages, the only thing you can do besides waiting for the next update is running an emulator that is set to English.

Hmm, not sure what would be going wrong if you are saying the custom moves are showing up but not the skills. I'll need more info like screenshots of how you are installing things/video, and which characters in question you are using. Discord would be the best option if you are a Patreon subscriber to share info but you might be able to put things here on itch

They should if you installed the modpack correctly and are using ARK, Aon, or Adder. They are the ones with custom moves programmed in currently.

If by the newest you mean the version available to the public and not the one available for Patreon subscribers, then yes. If you are a Patreon subscriber and have that version, you need to go on the Discord and download the modpack there for that version of the game.

Not entirely sure based on the information alone, but typically a complete failure to launch the game is the result of incorrect installation or using incompatible versions of the game and mod pack. Have you checked those things yet?

It is an issue that is being worked on I believe, so if emulating a different OS is not possible you will have to wait until the next update.

1. Are you replacing the Assembly file from the original game with the Assembly file from the mod?

2. Is your computer's OS language set to something other than English? There is a known bug at the moment where certain OS languages will break modding.

3. If you are a Patreon supporter and playing on the Patreon version of the game, are you using the mod version that is in the Discord and not this public version of the mod?

If it isn't one of these then I would need a video or something from you showing your installation process in order to be able to see the issue.

You have to use the gacha to get the modded units as right now there isn't a system in place to have the autopopulate the barracks like normal units. Partly due to the issue of a mod potentially not being installed and you don't want to tell the game to try and create that unit.

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FOR GOBLIN UPDATE PLAYERS:
As noted in the patch notes, for game version  .11 modding was disabled in preparation for a newer and better mod loading system. As such, VT+ did not receive an update for this version. If you wish to play mods while not being on the Patreon version, you need to download and play version 0.1b. Don't worry, VT+ will return in the next public version with modding enabled.

-----------------------------

Want to play multiple modded characters that have custom code at the same time? Then this modpack is your first step to achieve it! Vessel Tactics Plus is an assembly file that has the code from different mods combined into one easy to install file. If the character is on the list below, that means you can add their character folder along with other ones on the list to play them simultaneously! This is an upgraded version of my Aon mod, so installation is very similar. This also means the expanded Class.txt system is included so that those of you who do not know how to code but can draw can copy preexisting moves to your own characters to give them a more filled out move set. Check the ReadMe.txt found in the download for instructions.

IMPORTANT: 

*DO NOT REPORT BUGS TO CYRK THAT OCCUR WHILE USING MODS! They may be caused by my own code. If you want to report a bug to Cyrk, download the game again and do a fresh install to replicate the bug.

*There is a limit to the number of characters you can install at once. The limit appears to be four, although the limit might be lower if your PC is on the lower end.

*Additional instructions can be found in the ReadMe.txt file. I cannot help as much on these forums as I can on Discord, so feel free to join the Discord through Patreon if you want to get more rapid feedback or help with your own mods.


VT+ Version: 1.02

 Vessel Tactics Game Version: 0.1b (Old Public Version of Game, not current public version)

Download: https://www.mediafire.com/file/h96vb07byjju1vo/VT%252BV1.02for0.1b.zip/file


The currently supported characters include:

Aon: Included with the download

Adder: https://www.mediafire.com/file/4qe39g0zt7vo3h3/AdderModV1.7for0.1.zip/file

ARK: ARK Vessel 1.1 (mediafire.com)

Netcaster (Just custom ID):  *UB Version:  Netcaster1.0 (mediafire.com)

                                                                *No UB Version: Netcaster1.0 - NO UB (mediafire.com)


Right, this mod works with game version 0.04d, which doesn't have a start menu/saves. So if you see those then this mod isn't made for that version of the game. If you are using right game version, then it is either the files being in the wrong location or your PC's native language isn't English, which can cause mods to not work right based on a known bug.

I think the issue then is that you are trying to use the public version of my mod, which is for version 0.04d, on the newest Patreon version of the game, 0.1. You would need to join the Discord and download the mod for 0.1 from me there.

Hmm, I am not sure what might be causing what you are referring to. By "forbidding you from entering the game from the menu", are you referring to the main menu with the saves listed? Or the secretary screen won't load a character on startup?

There may be certain stats that do not have a specific use at the moment, and are more placeholders for when more characters that utilize the faster speed are made. It may also have a specific change needed somewhere else in the code (like an ability addition), but I would have to get back to you if I figured something out. 

Hey all, for those of you who view this game mostly through itch and do not go on the portal site, I actually made a modded character that is compatible with the newest version of the game that was released (0.04d). Her name is Aon and she is an office worker with, thanks to corporate negligence, a nonexistent presence! When standing next to allies at the end of her turn, she will be practically invisible to enemy units and not be targeted. What's more, this mod allows for the lamia units to be fed to your allies and replenished in the barracks (thanks to crimson's work), changes the Class.txt to make it easier to assign existing moves and skills to your own modded character, and includes a bunch of generic moves you can assign to your modded character to give them a more personal touch.
If that sounds interesting, you can download it here:
https://www.mediafire.com/file/2o6z22up2enwpbi/AonModV1.5for0.04d.zip/file

The ReadMe.txt has installation instructions. Do keep in mind that there is a known issue for mods to not work if your native language on the PC is not English, and that trying to install more than two mods at once may break the game.
(In case editing isn't possible on this site, you can find more active updates to the mod on the portal site in my gallery (BluRed on that site), or the game's Discord server)