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blustrawberri

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A member registered Oct 01, 2020 · View creator page →

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I just wonder, is it a bug, that it said “0 Error” and then add 0.01 anyway? because once it said i made a 0.01 error and then added 0.02

What a clever game :)

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They really aren’t that bad. I would argue C# is one of the gentlest structured programming languages. GD script looks very simple and nice, and are a great opening language for beginners! C# is almost the same, just a few more brackets. They are only there to pack code together that belongs together. The writing is a bit different too, but I prefer it too, because it communicates better, what is going on.

For example all functions, which are also called methods, if they are part of a class (the kind you have when you create a new script) are written in capital letters. And simple variables are lower case. And then the variables that have a class type are also Capital, so you know they have their own methods!

Every variable has its own type, like String or Integer, and you have to assign it when creating a variable. Godot script doesnt do that, which some beginners find better, but if it’s set, you cannot accidentally get it mixed up while programming! You can always see what type a variable is in C#!

I used Bosca Ceoil, it doesnt really have a time signature setting, it just asks how many fragments per block you want and i chose 28, and then every 7 frames first it drew a line. But later i realized it kinda made no sense, so i made a line every 4 fragments, so i guess thats like a quarter note in total and they fit 7 in there. Signatures are so confusing…

You are very welcome to pop in one of my streams and i’ll show you the code!

OMG! I googled the lyrics too and it gave me the wednesday song…. But you are right, i went to tiktok and googled the lyrics there and found it

Actually, the way to make the System itself I already learned by using Unity. And yes, I have a Node on the player called “InteractionManager” that gets the Body_entered signal and then checks, if it is an interactable, and if so, creates its own signal “Item Interaction”. I created a Node for the UI, which is invisible on start, and it has a callback for the item interaction, and then it gets the item itself. CHecks the text and the picture of the item and changes part of the UI!

The magic of coding is, how many different ways you gotta go, but its always a good thing to create single systems that don’t rely on other objects that much, but instead react to general signals. Unity tutorials never seemed to grasp that, i am happy Godot had events built in as signals. Very nice!

is it 7/8??? WHoa I thought its 7/4. I am really not good with music, i just had this recording and a note that said “i want the main theme to sound like this” and now I gotta mix it up, that the vibe is similar, but i am not ripping anybody off.

There is no download link yet love. Make sure that in your publish options you tick off at the very bottom that downloads are disabled!

I unfortunately did not learn fast enough to be able to create content according to the theme.

This game is so funny, but i think its easier in full screen mode :D

OMG this game is so funny and really hard xD Good job!!!!

Same. I wanted something that doesnt have me not sleep in order to get something ready but also not so long to keep me busy the entire month.

i am so sad thats all. Really great job!!!! So fun

yesssss So far i only did this using literal masks. As in a layer thats only skin and transparent on the eyes, put over the pupils so it doesnt spill. Clipping would make this a lot easier

they actually don't. I had trouble finding a program that saved to this format, when I needed it. Not sure if that changed

Thank you so much for the Fixes!!!

My Hotkeys keep remapping to Ctrl + [num] even while i have the program open. I've set them back several times, also saved, I cant even pinpoint when they are set back. As a programmer, i use Ctrl + num pretty often so I change emotes while programming this way.

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I'm sure a lot more people are hyped to show what they made? I already put this in the feature section, but I wanna see what others do with this as well.


My Stream: twitch.tv/blustrawberri

Not really a big bug, but the voice recognition seems to be enhanced for low man voices. I noticed it wasn't choosing the right expressions when i began to sing higher. But your own youtube tutorial looked smooth like butter.

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You dont know how proud I am of my little VTuber!!  I made use of your Mouse tracking Eye rotation to have my VTuber turn a bit to the left and right!

I tried looking through all the suggestions to not be redundant, but I guess it's not that stupid for you to know which features are requested several times? I'm sorry it's so much but I hope you get inspired by some of these.

  • Color Scheme
    • I have eye issue, and as on brand and pretty your color scheme is, but especially the bright pink is straining my eyes, and after setting up the mouths or the layers I am not able to see my screen for a while :') Please add a softer Color Scheme....
  • Move the layer settings
    • The settings at the top edge of the layer are stylewise a neat choice, but less so for usability. I keep my character on the largest size possible for stream, so it makes changing settings impossible without zooming out. Please put them on the bottom of the screen or something. 
  • Layer clipping (Also called masking I believe)
    • In Drawing programs, you can clip a layer to the one under it. The pixel alpha of the layer below will be the maximum of the pixel alpha at the same position. Right now I added a layer called "Face Mask", that us a little cutout of my face to hide the pupils going over the lashline. With clipping i simply could clip it to the white of the eyes. Also great for effects.
  • Not-Random Rotation
    • I would like to rotate my ears a bit when I talk, but they are both on different layers, so they simply rotate at different timings. Maybe you could make the rotation dependant on something, just like the eye tracking. Height of the voice?
  • Visible Layers with drag & drop reorder
    • It's really hard to see on what layer everything is, and 5 layers is pretty few. Maybe simply add a +Layer button and create an indent for all the files under that layer?
    • Also: Render Layer bundle settings. Rotation/Bounce/EyeTracking for all items in a layer. 
  • Hotkeys 2.0
    • I have no technical know how about this, but maybe you can add some kind of hook or events that it's possible to change emotes from the outside? I am Thinking Touch portal buttons or Twitch  integration...
  • Negative Eye rotation (maybe the easiest to do)
    • The slider for the radius stops at 0. If you could go below 0 and make the object rotate away from the mouse. This way I could make this movement effect even better! (I feel the ears need to move away from the mouse, so it looks like they move a bit behind the head for "Rotating")
  • Layer tilt
    • You know, make a layer have one side smaller than the other, so it looks like its tilted and one side is farther away and the other is nearer? If this could be attached to the distance of the mouse from the avatar, You could intensify the look of eyes actually moving a bit backwards
  • Keep display / preview when setting it up.
    • Is it possible to keep the way it's displayed to OBS while editing? IDK, i would try to avoid having everyone see a square when I notice something is still not working out and having to fix it live on stream.
    • I was very confused about if i made changes when i first set everything up. Maybe a preview button for the setup screen, so it is shown, even when changing settings?


Thank you very much for your effort on this program! I will have a blast with it :)

I found a workaround on the layers, because 5 is not enough for me:

You can number your art to show up in a certain order. But it definetly would be much easier for the user to simply create layers and have a drag & drop to rearrange the order or the files instead of ordering them alphabetically, because its not that easy to fix if you made a mistake naming them.