If I’m making a game that’s using machine learning to validate procedurally generated levels, am I allowed to use your assets? Your tileset itself is not being manipulated to produce new art. Thx.
Video Game Mode
Creator of
Recent community posts
I’m happy that you’re determined to bounce back from the previous project. I recognized that you worked hard on it but faced a lot of obstacles. They say “past performance is no guarantee of future results.” And usually that means not resting on your laurels but in this case it means you have a fresh start with BattleBattle and I’m looking forward to seeing what your team has!
Good point about trick-taking. I can’t remember if it was your group or another group, but perhaps having the Missions structured like a tutorial would have helped. Mission 1 could have had no tasks and instead just required that each player win one trick. That would acclimate people to that style of game.
I’ve been playing a new-ish game by Foddy recently that doesn’t have quick saves or checkpoints and it really does change the way I think of playing it as executing a performance. Of course, I’m also annoyed that it doesn’t because I don’t have the kind of time to repeat the same actions over and over. But at least it’s a recognizable design ethos.