Very creative idea and well executed! It was really fun trying to catch the rocket way haha :D I found it little difficult to carve out a path through many asteroids of different sizes so the slow down assist button was definitely helpful.
bobmarleyfaruk
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Thank you for the kind words and I really liked your suggestions, especially the shadows default response one! I agree that we will need to implement some ways to introduce organic hints into the game or a way to show that a piece of dialogue is important to the story without having the player experienced spoiled. That will definitely be a challenge going further.
Thank you so much for your detailed feedback and suggestion!
You're absolutely right about the hand clogging problem. Our main concern with deleting cards was that how does the player to go back to a dialogue response, if they forget something they've already seen? This would require a different mechanic since the card would be removed after dropping. This issue, as you also mentioned, is mainly due to the "free-hand highlighting" mechanic.
Your suggestion is spot on and something we also discussed. Honestly, the highlighting was what we wanted to test in the jam since it's a high risk high reward kind of thing. It makes the game novel and intriguing but it's unintuitive, has accessibility issues, and causes design problems like the ones you mentioned. Ultimately, its existence depends whether we can get it there or not.