Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ShroomScapeView game page

A small, platforming metroidvania about a mushroom and their quest for purpose
Submitted by BombBros — 10 hours, 9 minutes before the deadline
Add to collection

Play game

ShroomScape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.5004.500
Overall#23.7143.714
Graphics#44.2504.250
Fun#43.8753.875
Accessibility#73.1253.125
Originality#84.0004.000
Controls#93.3753.375
Audio#142.8752.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
Explosion, Weather, Bread

Game Description
A small metroidvania where you control a mushroom dude collecting upgrades that help you reach new places. Probably about an 45 - 60 min of content if you search for all the bread slices.

How does your game tie into the theme?
You have to collect the upgrades in order to progress! They are central mechanic of the game. They let you jump higher, move faster, and defy gravity.

Source(s)
N/A

Discord Username
ZiggyAkeebu#7374

Participation Level (GWJ Only)
This is my first one.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Well done and very impressive: the game is polished and quite long, which is awesome for a short jam like this one. The game's narrative is original, I loved it!

The sound is indeed buggy, but surprisingly it goes well with the art style!

Developer

Thank you! I think the sound lagging is only in the browser version because I have way to many objects and inefficient code. Running the executable makes for a smoother experience overall. Hopefully one day I'll figure out better ways to accomplish what I did! Thank you for playing!

Submitted (1 edit)

Amazing work, very good job on the game, it was very polished overall and very fun to play.

The controls and platforming were a bit weird at first, but once I got the hang of it, and specially after the upgrades, it felt very fluid and fun to spin and jump around. I encountered an issue with the character's sprite. When you unlock the powerup to walk on walls, if you walk on the ceiling, your sprite gets inverted, so when you get back on the ground, your sprite is flipped to the wrong side, I fixed this by walking on the ceiling again.

I got stuck while spinning very fast and jumping when I got inside a hole in the wall. My character got stuck in a falling (and rolling) animation. Thankfully I was close to the checkpoint so I just reset to the nearest checkpoint.

The music was also really bugged, like it was lagging or something, but on the whole you game was pretty good to play through, and the art was very nice and the use of the palette gave it a very nice aesthetic. Congrats!

Developer

I knew I should have taken out the ability to walk on the ceiling when I ended up not even using it ha. I had shoehorned it in at the beginning of the project but then ran out of time to integrate and test it. And yeah, I think adding the ability to respawn was the best thing I could have done. Too many places where getting stuck is a possibility :/ Thanks for playing!

Submitted

Very, very nice. I especially appreciate the elegance of the control scheme. You did a lot with a little.

Developer(+1)

Thank you! I know it's unconventional, but it was one of my design goals for this game in particular (keeping the main action tied to one button)

Nicely done! Platforming felt pretty good and it was quite polished!

Submitted

Really cool game. Congrats on your first jam entry. I really enjoyed the art and all of the upgrades. I loved the very sparing use of color. I loved the music in the windy arty, but that area was quite challenging! I did manage to get to the end of the game. :)

Developer

Yay you made it to the bread! Using little color was mostly to hide the fact that I have no idea how to use color in general ha. I'm glad that the aesthetic turned out alright.