I love how with every next text box the way I imagine the objects is more and more detailed and colorful. I like to think about bicycles and fractals. :)
bonitāka
Creator of
Recent community posts
The door may be the most important design decision in this game ever. The pacing of the game is perfect, but always suffered from the timer counting down immediately after the player presses the restart button. With the inclusion of the brand new door mechanic, the player is in control of their own pacing, allowed to begin the game at any desired moment, which may be greatest contribution to pacing in storytelling ever conceived. I am in control. I choose to go in and spread. I am spreading. I am the spreader. That is the player experience.
KLOSTERTRIEKA is a non-standard top-down airplane shooter with biblical angels and plant-watering.
You have been denied entry into heaven. Nine clouds of heaven stand in your way. Rest between clouds in your sanctuary and water plants that give you the strength to endure and destroy.
One of my playtesters described the way it feels to play as a "drift car with a minigun". I don't think I can sell it any differently.
Hey hi hello, this dude here.
I was working on my proc-gen small world jam entry when I realized that no matter how much I try to squeeze that game, it comes out in 1.85 mb. Bummer. So, can I just submit it but say it's not valid so nobody rates it? And if I can, may I then release a post jam update where i don't try to make it as small as possible?
Heyo, thanks in advance,
Xeno