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Stefan Bonnermann

11
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4
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A member registered Aug 06, 2019 · View creator page →

Creator of

Recent community posts

It’s so pretty!

Best game I’ve played in the jam yet, tremendous fun, perfect fit for the theme and I love the style. Would gladly pay for an expanded version of this!

Thank you! Yeah the pathfinding is really basic at the moment, I will work on that in post jam versions. If the entrance spawns next to the exit you can remove the corridor between them by clicking on it, so you can build another, longer path.

The idea was to have only one shot kinda like a reverse roguelike, when the player quits he’s gone for good. But losing all your hard work building the dungeon really is a bit much :) When I update the game there will be alternate game modes that allow you to continue.

Feels very polished and I love the concept!

Kinda like a reverse programming game, you provide the input for an existing program to run correctly. Love it!

Thought about using more meters but kept it to the single mood meter for the jam version so I could deliver before the deadline :) Will update after the jam is over and see where this goes. Thanks for the feedback!

Love it! The game loop of quick restarts and perfecting your movement to “clear out” the rooms reminded me of Hotline Miami of all things. But with a cute doggo yearning for pets. A+

I have a few ideas for more more items, traps etc. and will update the game after the jam is over. Thanks for the feedback!

Yeah I couldn’t implement all the rating systems I had in mind because I ran out of time, and this was one of them. I’ll keep working on it and release an update after the jam is over. Thanks for the feedback!

Sounds like a great idea for an alternate game mode! Thanks for the feedback!