That was great! Theming on point.
Bonpsi
Creator of
Recent community posts
I guess my biggest bits of feedback would be: Maybe adding a dive button with shift that allows you to speed up, once you know where you're going (Though I don't know how that would effect the other Bots). And maybe I would consider just removing the mouse Tilt? Maybe you could have a button that lets you look behind you instead.
Hmm, I know this isn't in the spirit of the game, but for level 1, why can't I just use Y = 1? Or for Level 2, why can't I use Y = 0.64*X. Is there a way you could allow some wiggle room for the equations or spot locations? Or am I missreading the game and you're only supposed to slightly change the equation?
I like the idea of using momentum to move the chalk spaceship into the endgoal.
I think the physics should be tweaked a little as the ship is very slow, so it takes a long time before you know if a path is successful. You could also try adding a larger radial hitbox around the chalk to make it easier to pickup cheese.
Unforunately I can't recover your save. Due to the poor way I was previously saving data, the deserializer just times out because there's to much to work through.
I've fixed how saving works now so it should work from the beginning, but if anyone is also experiencing this issue (And because the game's still a bit buggy), I've uploaded V1.31. This version has a dev command to toggle gravity, so you can skip puzzles you've already done. If anyone sends me a DM on Twitter, I can pass you the command.
Hey, I did a little bit of optimization and I think I've fixed the movement bug, so you should still be able to move even if there is stuttering. It should take a while to load in the first instance, but if you pressed undo once and save the game by quitting, it should load much faster from then on. Hopefully the new download improves performance.