Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

momoplays

5
Posts
1
Followers
17
Following
A member registered Apr 26, 2020 · View creator page →

Creator of

Recent community posts

(3 edits)

https://drive.google.com/file/d/1vKiHhnhVPRcAF_f98zCb3PUqa3fCgAM9/view?usp=drive...

here's a renpy project stripped of everything to make sure there's nothing else that might be the cause. 



transform enter(p=0.0):

    alpha 0.0

    pause p
    easein 1 alpha 1.0

transform leave:

    on hide:

        alpha 1.0

        easein 1 alpha 0.0

screen choice(items):

    style_prefix "choice"

    vbox at leave:

        for n, i in enumerate(items):

            textbutton i.caption action i.action at enter(n*0.75)


and code case you need it 

I'm not sure if it's on renpy or your template file, but I recently discovered a bug that causes the first choice in an enumerate to start glitching out before resuming as normal.  This doesn't appear to happen in a normal renpy project.  As of writing, I tested it on both the stable release and the current nightly (8.3.4). This only happens on the nightly build but stable is working fine, at least for now. 

Does this accept video and animated menus?

thanks, I just found it.

I have a question for you, how did you reduce the opacity of previous lines for your framework? Please and thank you.