Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

booljayj

11
Posts
A member registered Jun 13, 2021

Recent community posts

Alright, then it looks like the problem is that WASD moves the cubes, but too slowly for them to be able to jump over. Arrow keys move them much faster, allowing you to jump over. It wasn't clear that there were two different sets of movement controls.

I couldn't figure out how to pass the first level, I couldn't tell if I was missing something.

This idea has a lot of potential. I think the main thing I can critique about the game right now is that it's hard to tell the difference between the "windows" that change colors and actual colored platforms.

It's not unlike Frogger, in a way, but much slower and simpler.

Linking multiple ships together at once to create a chain was a very interesting mechanic, and I wished that the other mechanics encouraged doing that more often.

I really liked the feeling of making the cars crash into each other, and the fact that they're pulled towards you until you click on something else was a nice touch. It's very challenging to keep track of everything, too. Well done.

The way the mechanics were introduced through the "tutorial" levels was really well done. I liked it, I can see a lot of potential for this idea.

Pretty challenging game. I found the hardest part was controlling black bunny, and remembering that left/right were reversed but up/down wasn't reversed.

The core concept is interesting, but there were some small issues that made it hard to play. The ball was really hard to pick up sometimes. I really wish getting caught would only reset to a nearby checkpoint rather than bringing you all the way back to the start, that felt like the penalty was too steep.

I thought the sound effects were pretty funny, well done there.

Pretty challenging and clever, and with a cool presentation. The tilted perspective and controls gave me a lot of trouble, even when I turned my keyboard I kept pressing the wrong directions. I was eventually able to get to the solution, though.

I think it would be fun to explore the idea of some cube connections that aren't reset when moving to the next level, so over time your starting shape gets bigger and more complicated.

The controls were a little hard to figure out. I eventually found Q and E switched cubes by randomly pressing buttons.

I hit a soft-lock after a few levels, the cubes didn't spawn in a level.

From what I played, the polish was really nice. This is a cool concept, it would be interesting to see it taken a little further.