Alright, then it looks like the problem is that WASD moves the cubes, but too slowly for them to be able to jump over. Arrow keys move them much faster, allowing you to jump over. It wasn't clear that there were two different sets of movement controls.
booljayj
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The core concept is interesting, but there were some small issues that made it hard to play. The ball was really hard to pick up sometimes. I really wish getting caught would only reset to a nearby checkpoint rather than bringing you all the way back to the start, that felt like the penalty was too steep.
I thought the sound effects were pretty funny, well done there.
Pretty challenging and clever, and with a cool presentation. The tilted perspective and controls gave me a lot of trouble, even when I turned my keyboard I kept pressing the wrong directions. I was eventually able to get to the solution, though.
I think it would be fun to explore the idea of some cube connections that aren't reset when moving to the next level, so over time your starting shape gets bigger and more complicated.
The controls were a little hard to figure out. I eventually found Q and E switched cubes by randomly pressing buttons.
I hit a soft-lock after a few levels, the cubes didn't spawn in a level.
From what I played, the polish was really nice. This is a cool concept, it would be interesting to see it taken a little further.