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Boomerang Jack
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Hey Hythrain! I watched the youtube playthrough you uploaded today on your channel - it was a blast to watch! The "WTF" and "What is this game" put a smile on my face as a dev.
I apologize for your boomerang disappearing, we are looking into that urgently and putting out a big patch on the demo soon.
I was really happy to see you picking up combos naturally. Even if you mostly relied on the basic LLLLLLL combo, you ended up using half our combos throughout your playthrough! I don't see us fundamentally changing the combo system in this game, but we could make it even more intuitive in a sequel. We know most people will rely on some of the easier combos, and there's nothing wrong with that!
It is more of an action RPG than a bullet hell, which you will see in the full game. I do think the Sorcerer boss fight makes it seem a lot like a full-on bullet hell which is understandable. If you like it, please give us a Wishlist!
Thanks for playing! I watched your VOD on Twitch and appreciate the feedback. I've never tried 100% brightness and it was SO BRIGHT OMG!
The game is designed to be intuitive to pickup and play for anyone, and it was nice to see you starting out a bit more defensive (throwing the boomerang once and hiding) and then getting more active and combo heavy by the end in the lava section. It looks like you were figuring out the 'pull and launch' tornado power at the very end. I think you are totally right that for controller gameplay, we need a better aim-assist for the swinging mechanic.
The takedowns are definitely inspired by more violent games like Mortal Kombat, DOOM and God of War :)
Of course we'd appreciate a Wishlist, and we'd be happy to send a Steam key closer to release in early October if you're interested: https://store.steampowered.com/app/2010010/Boomerang_Jack/
Thanks for playing! I watched your entire playthrough on Youtube earlier today, it was great!
You had some good feedback. Namely, we're looking into why your boomerang disappeared.
I know you were mostly spamming, but you pulled off a lot of combos naturally. Same with the telekinetic 'pull and launch' tornadoes - those aren't explained in-depth in the demo but you pulled it off a few times. In general, concepts are gradually explained through 'invisible tutorials' in the full game, whereas in this demo we kept tutorials very minimal.
Of course we'd appreciate a wishlist, and we'd be happy to send a Steam key closer to release in early October if you're interested: https://store.steampowered.com/app/2010010/Boomerang_Jack/
Hello! Thank you so much for playtesting our demo. We'd love to see your reaction, please send me the VOD link!
I'd be happy to provide a Steam review key if you're interesting in checking out the full game closer to release. Here's our Steam page for now: https://store.steampowered.com/app/2010010/Boomerang_Jack/
You're right, the demo presents more like a pure action game. However, the full game is more of an action-adventure with RPG elements like a skill tree, branching dialogue, some non-linear sections, and a cryptic story with plenty of characters across highly varied fantasy landscapes. If that doesn't make sense, we are open to suggestions on the genre tagging / description, appreciate any help!
One last thing on genre - a few of our enemies have bull-hellish attacks, but we don't fully commit to it like true bullet-hells do, so we are hesitant to call it a bullet-hell game.
Our approach with this demo (version 2) is to throw you into as much exciting action as possible, this is why you play things out of order, with many different enemies coming together. In the full game, we introduce locations, enemies and mechanics gradually over time. The skill tree will also help with that.
The section on attacking is interesting to me, and I'd love to learn more to better understand the issues you faced. I think the VOD will definitely help with this. Speaking generally, the boomerang system is based around combos. A single light attack won't do much damage or reach very far, and a single heavy attack will be too slow to take out many enemies. Since it's hard to learn combos in a short amount of time, it's totally fine to spam. But you can press attack right as the previous boomerang launches to avoid spamming constantly, or you can wait a little longer between clicks to do a 'pause' combo. There is a moves list in the pause menu.
I look forward to the VOD and if you have any more thoughts!