Hello! Thank you so much for playtesting our demo. We'd love to see your reaction, please send me the VOD link!
I'd be happy to provide a Steam review key if you're interesting in checking out the full game closer to release. Here's our Steam page for now: https://store.steampowered.com/app/2010010/Boomerang_Jack/
You're right, the demo presents more like a pure action game. However, the full game is more of an action-adventure with RPG elements like a skill tree, branching dialogue, some non-linear sections, and a cryptic story with plenty of characters across highly varied fantasy landscapes. If that doesn't make sense, we are open to suggestions on the genre tagging / description, appreciate any help!
One last thing on genre - a few of our enemies have bull-hellish attacks, but we don't fully commit to it like true bullet-hells do, so we are hesitant to call it a bullet-hell game.
Our approach with this demo (version 2) is to throw you into as much exciting action as possible, this is why you play things out of order, with many different enemies coming together. In the full game, we introduce locations, enemies and mechanics gradually over time. The skill tree will also help with that.
The section on attacking is interesting to me, and I'd love to learn more to better understand the issues you faced. I think the VOD will definitely help with this. Speaking generally, the boomerang system is based around combos. A single light attack won't do much damage or reach very far, and a single heavy attack will be too slow to take out many enemies. Since it's hard to learn combos in a short amount of time, it's totally fine to spam. But you can press attack right as the previous boomerang launches to avoid spamming constantly, or you can wait a little longer between clicks to do a 'pause' combo. There is a moves list in the pause menu.
I look forward to the VOD and if you have any more thoughts!