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boomyville

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A member registered Oct 03, 2021 · View creator page →

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Nice interesting but a bit frustrating to play especially waiting for the planets to rotate. I agree there is probably no need for fruit expiration; feels a bit like overcooked.

Great concept. If you expanded the idea, I would make it easier to change the layout/configuration of blue guys. Sometimes you get 20 red bullets in the warehouse and it takes forever for the little blue guys to clear them out and replace with bullets of a different type

I would use arrow  keys to move; its hard  to press WASD and space at the same time. I would also maybe put an indicator (like press space to grab) when the player is near a battery / plug

First Attempt: Died
Second Attempt: 3 mins 12 seconds
Decent submission. Android version works a treat
Simple mechanics. The neko is cute but is an RNG machine
The boss hits pretty hard and I only won the second attempt thanks to RNG (everyone was dead and Max was on 1HP)

First attempt: 16 minutes 11 seconds
Very polished entry and some good core mechanics with the stagger system.This entry would've benefited a lot with some deeper explanations of the mechanics (which unfortuantely is not allowed as a restriction of this submission) as it would have sped up the amount of time spent on defeating the dragon

Easy Attempt: 4mins 13 seconds (with loading)
Expert Attempt: 5mins 17 seconds (with loading)
Overall feedback:
Some interesting mechanics with the Witch
Difficulty was fine; ability to use items before and during battle eased the difficulty
Some skills (Such as meteor or the random state that causes heroes to bleed HP) could do with some skill text (like incoming) though perhaps that would be breaking the rules (though discussions suggest not)