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A jam submission

Bullet FactoryView game page

GMTK 2024 submission
Submitted by EMMY, Videman — 1 hour, 9 minutes before the deadline
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Bullet Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5713.9683.968
Overall#16423.4413.441
Enjoyment#23253.0653.065
Style#24113.2903.290

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Small people working inside your large gun. Mechanics at play on different scales.

Development Time

96 hours

(Optional) Please credit all assets you've used
Pixabay gun sound fx
font from 1001Fonts Free For Commercial Use License (FFC)

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Comments

Submitted(+2)

This was super cool! My memory is very bad so I just ended up putting one guy on each workstation and spraying every enemy until I got the right bullet, but it feels great to play either way and I adore the artwork, textures, animations (especially all the details inside the gun) and the music. It's all got a kind of Cruelty Squad/Post Void/High Hell feel and it's a major vibe.

Submitted(+2)

This is one of the most unique concepts I've encountered and it aligns perfectly with the jam's theme. The mix of FPS and factory-sim mechanics is interesting. 

Although it might be challenging to expand further, there's definitely something special in this idea worth pursuing. 

Discovering that assigning multiple workers to a chamber could boost its output, like reducing my reload time was a rewarding experience that encouraged experimentation.

Submitted(+1)

I like the little people in my gun

Submitted(+1)

This is certainly the most unique mechanic I've seen for a shooter. Wish it was longer and I could lower my mouse speed a little.

(+2)

Great concept. If you expanded the idea, I would make it easier to change the layout/configuration of blue guys. Sometimes you get 20 red bullets in the warehouse and it takes forever for the little blue guys to clear them out and replace with bullets of a different type

Submitted

I had the same thought earlier on and then I found that you can have multiple blue guys in the bullet loading chamber, which increases your reload speed!

(+2)

I love the idea going on here, it's a cute little idea and it's really fun to manage around, I just wish that there was a way to delete extra bullets out of your casing cause there was a run where so many fire bullets were produced that none of the silver bullets I needed were being produced and I was just stuck despite having nothing in the first cartridge and two in the silver chamber. However the idea is a super cute spin on the thoughtful reloading by micromanaging it. It's small kinks in the game that can definitely be ironed out but this is freaking awesome as a concept.

Submitted(+2)

The character designs are awesome!
Makes me want to play undertale again.

Concept is pretty neat, very creative approach.

Submitted(+3)

Great concept, and perfect delivery on the game jam theme. I love you you could still see the little guys working as you go through the level. 

My only piece of constructive feedback would be that the bullets came out fast enough when I had one guy on each type that I never needed to focus them on building a specific type. Maybe there could have been larger clusters of enemies of a specific type, or perhaps two specific types, and lower the bullet production rate? Or maybe lower how many you can keep stocked of different types.

Submitted(+2)

What a splendid idea!!

Submitted(+2)

Unique concept, original  🤑

(+2)

Poggies