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Booper

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A member registered Aug 07, 2016 · View creator page →

Recent community posts

Oops, I wasn't creating the Canvas. I'll leave this up in case anyone else missed this! Thanks!

Thanks for hosting this jam! Any chance you could share the .cs files from the tutorial? Or if you could point me in the right direction, it would be much appreciated. I'm getting a null reference exception in Interactor for:

if (interactImage.sprite != defaultIcon)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Interactor : MonoBehaviour
{
    public LayerMask interactableLayermask = 8;
    public Interactable interactable;
    public Image interactImage;
    public Sprite defaultIcon;
    public Vector2 defaultIconSize;
    public Sprite defaultInteractIcon;
    public Vector2 defaultInteractIconSize;
    // Start is called before the first frame update
    void Start()
    {
        
    }
    // Update is called once per frame
    void Update()
    {
        RaycastHit hit;
        if (Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit, 2, interactableLayermask))
        {
            if (hit.collider.GetComponent<Interactable>() != false)
            {
                if (interactable == null || interactable.ID != hit.collider.GetComponent<Interactable>().ID)
                {
                    interactable = hit.collider.GetComponent<Interactable>();
                }
                if (interactable.interactIcon != null)
                {
                    interactImage.sprite = interactable.interactIcon;
                    if (interactable.iconSize == Vector2.zero)
                    {
                        interactImage.rectTransform.sizeDelta = defaultInteractIconSize;
                    }
                    else
                    {
                        interactImage.rectTransform.sizeDelta = interactable.iconSize;
                    }
                }
                else
                {
                    interactImage.sprite = defaultInteractIcon;
                    interactImage.rectTransform.sizeDelta = defaultInteractIconSize;
                }
                if (Input.GetKeyDown(KeyCode.E))
                {
                    interactable.onInteract.Invoke();
                }
            }
        }
            else
            {
                if (interactImage.sprite != defaultIcon)
                {
                    interactImage.sprite = defaultIcon;
                    interactImage.rectTransform.sizeDelta = defaultIconSize;
                }
            }
    }
}

Run Forrest Run took me back to the DOS days. Controls very well and the aesthetic is top notch. Fun!

Enviro-Bear 2000 but with Tom Hanks, There’s a Snake in my Bot is challenging, wacky and fun. This game reminds me why I play indie games. Very soulful and has a unique art style.

Super Hanks RPG was my favorite entry of the jam. It felt like I was playing Undertale but with Tom Hanks. Humorous dialogue, awesome art, fun gameplay and a great story. This game fired on all cylinders for me.

Castaway Coconuts was a ton of fun to play. I probably played this more times than any other game in the jam. Getting shot at is very unforgiving, but for me, I really liked jumping back into it and trying again. Great graphics and creative story. 

Wow. Time Hanks is such a great puzzle game. I enjoyed the story and stayed for the graphics and gameplay. The art style simply puts every other submission to shame. The UI works very well and makes the game a pleasure to play. An incredibly polished and creative entry, this is the real deal.

Cloud Atlas: Shift has one of the coolest and most unique game mechanics I have ever seen. Very creative and inspiring. This game is seriously impressive and would be a great standalone title.