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BootleBen

49
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18
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A member registered Jul 27, 2017 · View creator page →

Creator of

Recent community posts

Thank you!

Sorry for the late response, but your work looks amazing! I sent a request on discord

Hi! Thanks for the feedback and kind words :) Good catch with the cake, that does need to be fixed. The 8th mirror shard is actually obtained another way, although yeah it could be a bit more intuitive since it’s easy to miss. I’m not currently looking for people to work with (maybe in the future), but I would love to see your work, if you have a twitter page or something like that?

Thank you for the kind words, I'm really glad that you liked it! The game definitely gets too hard, we will try to post an update to fix some of the issues... but I'm pleasantly surprised that someone was able to beat the game despite this though!

I'm also pleased that you got the gold miner reference ;) Thanks for playing!

I regret to inform you the petting minigame had to be cut due to time constraints 😔

thanks for playing and im glad you liked it! it was heavily inspired by etg but I figured it would've been way too hard for most people to beat the game in one try. and yeah solo dev :)

glad you liked it! I made it that way because i was a bit worried that most people wouldn't be able to finish the game in one run haha. I could have made it made more clear if you were healed between fights though.

thanks! The rope is just an array of points that is constantly updated in physics process by following some simple rules (look into Verlet Integration). then it's just a matter of drawing a line between the points in _draw.

I couldn't think of a simple way to implement the competition into the gameplay, so for the jam at least it just remained as a back story.

I like the rock paper scissors idea, that's really clever!

Clean driving mechanics :) the UI was really nice too

Cool game! The powerups and different types of cargo are cool ideas :)

It does get stuck for a bit as well for me but it works eventually. I think it might just be taking a while to load because it's 3D

thanks! basically wasd just increases velocity, and velocity is just constantly decreased every physics process (I believe it's velocity *= 0.9 in physics process).

For the rope, I'd look into Verlet Integration. It's basically just a list of points that follows some rules like moving down (gravity) and moving closer to adjacent points (to simulate the connections between rope segments). It was surprisingly easy to make but i'm happy with how it turned out :)

thank u friend

thanks and good luck :)

Naw we used Godot 4

Haha thanks for sticking it out. When i was playtesting during development i was honestly worried the boss was still too easy, but now thats its been a while its definitely a bit too hard X)

Still possible though! It’s a lot easier if you can prioritize getting a lot of rate of fire and double shot upgrades.

Sorry for the late response, I have sent an email. Thanks! :)

Sorry about that, I’m using Godot 4 which I believe has issues with web builds for Mac at the moment :/

Glad you liked it! Thank you for the detailed comment, it really means a lot :)

Cool idea with potential. A bit glitchy as the rotating turret sprite doesn't really match up with the shot direction, and I died with some hp remaining (timer hadn't run out either), but overall not a bad demo. An advice I'd give is to make the turret shots move slower as they're a little hard to dodge (and see).

Really challenging! I managed to win with just a bit of my last cigarette left, it was very engaging. Loved the graphics, and the minigame at the end was a nice touch too. Just a suggestion, I would add some sort of invincibility after you get hit, as I often found myself dying immediately from getting hit twice

Awesome! I love platformer bullethells!

Peaked $310

Lack of a tutorial or any explanation on how to play meant it took me a long time to figure out what was going on. I really like the gameplay though (Kinda like if Dicey Dungeons was a grid-based game). Also really liked that you guys added classes and unique weapons. UI definitely needs work though. Couldn't tell if the UI was just that confusing or if the game was just bugging, even after I thought I had figured it out.

Recommend you guys add some kind of description to explain how to play.

Yeah we were originally planning on making the levels harder and harder the higher you went up, but we didn't have enough time to make that many levels. Right now the only difficulty curve is the big guy speeding up a lil which I agree isn't really noticeable.

I would've really liked to add more content but unfortunately we ran out of time. Definitely agree that smoother camera would've been nice too. Thanks for the detailed review!

Yeah we were originally planning on having the level difficulty getting harder, but we ran out of time so we just opted for same difficulty. Sometimes you can get unlucky with bat spawns, and if you have no bones they're basically impossible xD

Unique idea and graphics are nice. A lot of fun once I figured it out. That being said, there probably should be some more instructions since the controls are so different from anything I've seen.

Really chill game, I liked the mood you were going for. Super satisfying to sling the light around at top speeds

Fun game that tests your speed. 

Love the graphics and retro look. Love all the small details like the clouds floating by and the animated text. Great job!

Thanks for the kind words!

Pretty cool game. Swinging mechanic is really fun to play around with. I think the game could benefit from a sound effect whenever you touch a circle

Really cutting it close with that submission huh? 1 minutes 55 seconds before lol

Pretty good  but I have a few ideas for improvement. The camera is positioned a little weirdly, it should probably be positioned above the player so that you can see what's ahead of you better. There should also be a better indication of when you get hit, like an screen shake or a flash or something 

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Fun game, although it did take me a while to figure it out at first. Really love the graphics. I think it could be better if the screen was bigger or if the packages fell slower so that you could have more time to react  

Gameplay was pretty fun. It's really satisfying to land hooks. There could be more variety though

I think some sounds or animation that plays when you shoot a helicopter (but not destroy it) would add a lot of the feel of the game.