Thank you!
BootleBen
Creator of
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Hi! Thanks for the feedback and kind words :) Good catch with the cake, that does need to be fixed. The 8th mirror shard is actually obtained another way, although yeah it could be a bit more intuitive since it’s easy to miss. I’m not currently looking for people to work with (maybe in the future), but I would love to see your work, if you have a twitter page or something like that?
Thank you for the kind words, I'm really glad that you liked it! The game definitely gets too hard, we will try to post an update to fix some of the issues... but I'm pleasantly surprised that someone was able to beat the game despite this though!
I'm also pleased that you got the gold miner reference ;) Thanks for playing!
thanks! The rope is just an array of points that is constantly updated in physics process by following some simple rules (look into Verlet Integration). then it's just a matter of drawing a line between the points in _draw.
I couldn't think of a simple way to implement the competition into the gameplay, so for the jam at least it just remained as a back story.
thanks! basically wasd just increases velocity, and velocity is just constantly decreased every physics process (I believe it's velocity *= 0.9 in physics process).
For the rope, I'd look into Verlet Integration. It's basically just a list of points that follows some rules like moving down (gravity) and moving closer to adjacent points (to simulate the connections between rope segments). It was surprisingly easy to make but i'm happy with how it turned out :)
Haha thanks for sticking it out. When i was playtesting during development i was honestly worried the boss was still too easy, but now thats its been a while its definitely a bit too hard X)
Still possible though! It’s a lot easier if you can prioritize getting a lot of rate of fire and double shot upgrades.
Cool idea with potential. A bit glitchy as the rotating turret sprite doesn't really match up with the shot direction, and I died with some hp remaining (timer hadn't run out either), but overall not a bad demo. An advice I'd give is to make the turret shots move slower as they're a little hard to dodge (and see).
Really challenging! I managed to win with just a bit of my last cigarette left, it was very engaging. Loved the graphics, and the minigame at the end was a nice touch too. Just a suggestion, I would add some sort of invincibility after you get hit, as I often found myself dying immediately from getting hit twice
Lack of a tutorial or any explanation on how to play meant it took me a long time to figure out what was going on. I really like the gameplay though (Kinda like if Dicey Dungeons was a grid-based game). Also really liked that you guys added classes and unique weapons. UI definitely needs work though. Couldn't tell if the UI was just that confusing or if the game was just bugging, even after I thought I had figured it out.
Recommend you guys add some kind of description to explain how to play.