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Climbing by Maim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #8 | 3.647 | 3.647 |
Aesthetics | #10 | 4.000 | 4.000 |
Overall | #11 | 3.721 | 3.721 |
Theme | #24 | 3.941 | 3.941 |
Gameplay | #27 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
visuals are very good !
The game is hard to understand, but it seems it is wanted so no problem. You got something here !
Popping visuals, Did notice the text being quite low res (for me atleast) at the end. Once I had figured out the controls(and exploits) the game became a nice soothing and relaxing experience. I could see this concept going somewhere in the future.
Well done.
hard at the beginning. but after getting some grasp. its really fun. good job
Amazing concept, I played around for a while trying to get the mechanics and once I did it was a ton of fun. Awesome job!
5 stars for gameplay for me, love this concept mechanics, could be a great game
I just arrived to use left mouse to climb.
Very intriguing little game. A significant portion of the game actually was trying to figure out how to play it.
You said that you were inspired by Getting Over It and that the mechanics were hard and kind of arbitrary. I think you've misinterpreted what made Getting Over It so interesting. The controls in GOI were incredibly simple, move the mouse to aim the mallet. The complexity came from manoeuvring the mallet in a way that got you were you wanted to go.
Not saying I didn't enjoy your game, I really did enjoy it!
Unique idea and graphics are nice. A lot of fun once I figured it out. That being said, there probably should be some more instructions since the controls are so different from anything I've seen.
Hey, thanks for the feedback, based on your comment I have created a control tutorial. https://www.youtube.com/watch?v=rXA1lvBwrmI
Very original and lots of fun trying to figure it out. Once you understand the controls, you feel pretty powerful. I don't love the teleport mechanic where you have to touch each side of the cross, but I love it in general. Great work!
Hey, glad you liked it, it's the first game I have created. The teleporting was kinda an unintentional mechanic of how I coded the bow to work, but I discovered it too late for me to do anything about it, which is why I just added a slow to the green orb when you leave a certain distance and called it a feature. Thanks for the feedback!