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borbalf

4
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A member registered Mar 15, 2022 · View creator page →

Creator of

Recent community posts

First of all, thank you for your feedback!

The delay for getting colder is intentional, to give a meaning to the jam's limitation. To get colder, you have to press and wait, while to get hotter you can just smash it. The idea was that the player has to remain calm and just press it once to avoid detection, instead of just smashing the button!

Getting to max heat and outrun everything is a valid tactic, it's more "luck based" than sneaking around (especially in the last level with lots of enemies), I think both are fun in their own way!

Light ray refill both HP and Mana, which is used to cast the light rays themselves and to shoot energy balls to extinguish the fires! We probably should have added a bit of a tutorial

Yes, this was basically our first time using Godot, we just tried for a couple of hours in the past month... we're web developers so we knew already how to code, but we had no previous experience with game engines!

I absolutely agree on the feedback part, we implemented it only for taking damage by being inside the "darkness" and not when walking over the flames, we didn't have enough time to implement it.

We'll try the "Filter" option for sure!

Thanks for your kind words, you were really nice!

I just tried it on firefox (without even reading the comments) and it works fine!