Yea, I was looking for something like "Victims suit/body" which was part of the investigation, as that wouldve shown stab marks. Had to walkthrough that one
Boreality
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This ia a fascinating philosophical piece about the intrinsic nature of capitalist realism to push an everyman into a scenario where he ends up unrecognizable from his original position. Monokuma; the capitalst hegemony. The TF; the deeply ingrained forest trails of capital. And the thief; the poor sod being dragged through the harrowing maze of Hope's Peak.
unironically very cohesive and funny, *inspired* use of the sprites and audio of the games.
Holy shit this is so sick!!!! I love the movement mechanics here, theres a learning curve but its SOO satisfying. I did get stuck in one of the later rooms but I was blown away by how cool this was. Still Im really happy with the runtime it had.
(the room in question, I seemingly didn't have enough time)
I found it alright; knowing it was a april fools game beforehand I could enjoy some of the tropes as parody in the "story" sections- like the inexplicably super-detailed medical knowledge that the writer researched (both with the arrow and hypothermia lol). Some didn't hit as hard (reusing "comically" and "unceremoniously", eh, sure). The meta-story felt a bit unfocused but there are some solid jabs with common artistic feedback experiences.
The best part was for me the deer reveal. I actually turned away from the screen and laughed at how ridiculous it was (10/10). It was a good mix of timing, surprise and setup/reveal.
I think I would've liked it more if more of the jokes where more on that level, but it has it's moments and charm, and it did keep me interested enough to finish it.
I thought I'd give it a quick glance but read all the way through the end. The writer has a solid grasp on dynamics between characters, and portrays them electrically with minimal dialogue.
I love the dockworkers + union social setting. The glimpses to the other job were welcome
boy does this game take mileage of the interview format
||| I thought that Jelly was going to betray us, based on the psycho comment and him being setup as kind of unreliable. He ended up being a kind nuisance, which is a bit jarring but also sweet. |||
Strangely Hypnotic. The player character feels like controlling a paperthin cheese platter and I don't know how to build up speed but the music and strange visuals, combined with the hypersmoothness of it all is kind of hypnotic. Zoned out and went down the mountain for a while which surprised me considering my early impressions weren't great. You succeeded
Really cool concept, I like the core mechanic whereby you try to figure out which is task is best for what alter only for it to be potentially disrupted.
Maybe im just bad the game but I didn't get far enough to see a point beyond that core game loop. Some noteworthy bugs in the minigames, or the "hacked" alter portraits not actually changing anything is a bit of a letdown.
The aesthetics are powerful. I appreciate the dog and the messed up gas mask looking mfer as "vibes" to consider with the tasks. All of the portraits are fantastic and moody. Audio was minimal but fitting.
I wish the core loop was more technically polished, and have an endstate, but I can definitely say I enjoyed the atmosphere.
I'm better at talking about my problems in this game than irl slkdfj. The eye opening, the amount of input needed of the player to do basic tasks, and the painful essays really immersed me. The fact they where all for school subjects just cemented that we have nowhere else to go with this. Thank you for the ending <3
Hey uh, two years later but I got round to finishing it lmao. Hope your doing well, and thanks for inspiring me so long ago <3 https://boreality.itch.io/grand-stalingrad
Funnest gameplay ive seen so far in the jam. I ADORE the integration between the loading and driving. The driving is also fast and slid-y enough to be cathartic too. The art and 3d effects are also pretty- my only criticism is that I miss some sound effects or visual feedback to give crashing into stuff/package hitting something etc but otherwise its amazing!!
Heya! I'm in the same boat; never worked in a team b4 but id love to give it a go. I'm kind of a generalist and mostly work in gamemaker but am getting to grips with Unity recently so I'm happy to work with either. Otherwise pretty okay at music, sfx, game design okayish at art and programming (Although each one is in various stages of dunning kreuger so take it with a bit of salt lmao). If thats cool im up to jam :D
This is a fun little solo game, like you mentioned in your desc. I imagine the levels were randomly generated (something I havent touched yet lol) and no doubt made making levels easier. Its charming and entertaining, the sharky and palp lines, the varying skins from Zoey to Simon, the snow, the stupid amount of harpoons, how you can just throw sharky and he gets dozens in him trying to get gifts- Its got attention to detail in all the right places to make it charming.
It does get repetitive though, and most levels can be beaten by rushing the present before the first wave of harpoons could fire. The game would probably benefit from occasional new elements and something to prevent instant victories before the harpoons come in. Though the times when I was trapped between walls and walls of harpoons were pretty funny.
I'm genuinely exited for your next game, best of luck!