Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Boreality

45
Posts
1
Topics
22
Followers
41
Following
A member registered Feb 18, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Yea, I was looking for something like "Victims suit/body" which was part of the investigation, as that wouldve shown stab marks. Had to walkthrough that one

AMAZING!! Real ones remember the original title

Holy WOW this is so fun! The tutorial is mandatory and some of the UI and im not fully sure how to deal with shield enemies but this is very satisfying

This is pretty cool! The huge letters in a dark world with the filter is pretty evocative. The audio is kind of lacking but the failstate gave me goosebumps in a good way

Amazing. The characters are wonderful and the pacing is much faster than other mystery VNs I've played. So many screenshotable moments. Only finished the first case but really glad I gave this a shot

Aw thanks!

Laughed very hard, this is incredible, everyone should play it even if you aren't from Prague

I wonder if it would be better without the extra adlibs, I really enjoyed 'The Beginners Guide'-esque Voice over of the first one but maybe the extra bombastic noise is what helps ramp it up.

This ia a fascinating philosophical piece about the intrinsic nature of capitalist realism to push an everyman into a scenario where he ends up unrecognizable from his original position. Monokuma; the capitalst hegemony. The TF; the deeply ingrained forest trails of capital. And the thief; the poor sod  being dragged through the harrowing maze of Hope's Peak.

unironically very cohesive and funny, *inspired* use of the sprites and audio of the games.

god this is so so unfinished but its so so powerful wth

lol thank you!

I liked it! The goggle-world interactions isn't watertight but I'm glad this concept was explored, and also the final level was really fun and tied all of it together in a enthralling way. good stuff

(1 edit)

Holy shit this is so sick!!!! I love the movement mechanics here, theres a learning curve but its SOO satisfying. I did get stuck in one of the later rooms but I was blown away by how cool this was. Still Im really happy with the runtime it had.

(the room in question, I seemingly didn't have enough time)

Oh wow I just finished the prologue, it was so good! I am really looking forward to playing chapter 1 when it comes out

Man I wanna play this game so bad but the checkpoints dont work i think? I'ts very hard without them :thumbsup:

Very cool will try in a week :thumbsup:

Pretty basic platformer, I like the concept but I feel it doesnt fullfill it with gameplay, only in framing. The camera could be zoomed out more and the character movement fine tuned more, but I did beat it. I wish there was more on this topic on itch tbh

This is Very Cool but also Very Hard :sob:

I found it alright; knowing it was a april fools game beforehand I could enjoy some of the tropes as parody in the "story" sections- like the inexplicably super-detailed medical knowledge that the writer researched (both with the arrow and hypothermia lol). Some didn't hit as hard (reusing "comically" and "unceremoniously", eh, sure). The meta-story felt a bit unfocused but there are some solid jabs with common artistic feedback experiences. 

The best part was for me the deer reveal. I actually turned away from the screen and laughed at how ridiculous it was (10/10).  It was a good mix of timing, surprise and setup/reveal.

I think I would've liked it more if more of the jokes where more on that level, but it has it's moments and charm, and it did keep me interested enough to finish it.

I thought I'd give it a quick glance but read all the way through the end. The writer has a solid grasp on dynamics between characters, and portrays them electrically with minimal dialogue.

I love the dockworkers + union social setting. The glimpses to the other job were welcome

boy does this game take mileage of the interview format


||| I thought that Jelly was going to betray us, based on the psycho comment and him being setup as kind of unreliable. He ended up being a kind nuisance, which is a bit jarring but also sweet. |||

**takes notes

I live and breathe this game 10/10

Strangely Hypnotic. The player character feels like controlling a paperthin cheese platter and I don't know how to build up speed but the music and strange visuals, combined with the hypersmoothness of it all is kind of hypnotic. Zoned out and went down the mountain for a while which surprised me considering my early impressions weren't great. You succeeded

Really cool concept, I like the core mechanic whereby you try to figure out which is task is best for what alter only for it to be potentially disrupted.

Maybe im just bad the game but I didn't get far enough to see a point beyond that core game loop. Some noteworthy bugs in the minigames, or the "hacked" alter portraits not actually changing anything is a bit of a letdown.

The aesthetics are powerful. I appreciate the dog and the messed up gas mask looking mfer as "vibes" to consider with the tasks. All of the portraits are fantastic and moody. Audio was minimal but fitting.

I wish the core loop was more technically polished, and have an endstate, but I can definitely say I enjoyed the atmosphere.

You succeeded with your mission statement, a trancelike element with still gameplay at the forefront. Good stuff

my final score was 720 made me laugh

Im in awe at the perfect flow lsdfj. The music is incredible and its implementation as like flow creator, mood setter and just nice to listen to is so GOOD

The experience still hasn't settled for me but damn.

I'm better at talking about my problems in this game than irl slkdfj. The eye opening, the amount of input needed of the player to do basic tasks, and the painful essays really immersed me. The fact they where all for school subjects just cemented that we have nowhere else to go with this. Thank you for the ending <3

Hey uh, two years later but I got round to finishing it lmao. Hope your doing well, and thanks for inspiring me so long ago <3 https://boreality.itch.io/grand-stalingrad

Nice

Funnest gameplay ive seen so far in the jam. I ADORE the integration between the loading and driving. The driving is also fast and slid-y enough to be cathartic too. The art and 3d effects are also pretty- my only criticism is that I miss some sound effects or visual feedback to give crashing into stuff/package hitting something etc but otherwise its amazing!!

(1 edit)

Holy Fuck 2spoopy4me


These babies are resilient little bastards they just yeet off as soon as they can.


The art and music are top, and genuine fear at the horror ending fuck me


Sorry for vulgarity just really effective

What Is My Purpose?

The first puzzle was the hardest for me personally, and I liked the little camera/portal you jump into. Pretty lowkey but I enjoyed it a lot more than I thought I would after banging my head on the first puzzle (no shade lmao)

Heya! I'm in the same boat; never worked in a team b4 but id love to give it a go. I'm kind of a generalist and mostly work in gamemaker but am getting to grips with Unity recently so I'm happy to work with either. Otherwise pretty okay at music, sfx, game design okayish at art and programming (Although each one is in various stages of dunning kreuger so take it with a bit of salt lmao). If thats cool im up to jam :D

This is a fun little solo game, like you mentioned in your desc. I imagine the levels were randomly generated (something I havent touched yet lol) and no doubt made making levels easier. Its charming and entertaining, the sharky and palp lines, the varying skins from Zoey to Simon, the snow, the stupid amount of harpoons, how you can just throw sharky and he gets dozens in him trying to get gifts- Its got attention to detail in all the right places to make it charming. 

It does get repetitive though, and most levels can be beaten by rushing the present before the first wave of harpoons could fire. The game would probably benefit from occasional new elements and something to prevent instant victories before the harpoons come in. Though the times when I was trapped between walls and walls of harpoons were pretty funny.

I'm genuinely exited for your next game, best of luck!

Aww this is adorable!! I love the sfx, it made quite wholesome, along with the puwfwect spelling. The controls are a little janky but I got used to them and hopping around was pretty satisfying.  Nice entry uwu

The moment when your typing for your life as 10 zombies approach and you just manage to churn out enough words to get through, thats a great feeling. Nice challenge yet simple and the art is readable and cute. Nice!

Hey! I played this game a while back and now I'm making a game that is a bit of a spiritual successor to Lil' Stalingrad.  I dont have much to show yet, but I figured you might have liked to know that

Beautiful in all aspects, great work!