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Boroco

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A member registered Jul 28, 2020 · View creator page →

Creator of

Recent community posts

(!) Spoilers incoming (!)

Looking back, I think the intro was a little too long and genuine for it's own good and ended up getting people invested instead of primed for the reveal. To be honest, I did recognize the risk during development but I became interested in the characters myself, and instead of trimming down the first few drafts to serve the purpose of the concept, I ended up keeping a bit too much and playing it a bit too straight. So I apologize if anyone feels betrayed. That wasn't ever my intent. 

There is a thread of sincerity I tried to keep throughout the game. If you decide to follow through and play the rest I hope that helps with your viewpoint, but if not, thank you for taking the time to download and give your feedback.

Also, the Taco Bell joke was definitely too ridiculous and immersion breaking, especially at that point in the game when the reader is reorienting themselves from the reveal.  It feels like a first draft concept and gets a lot of mixed responses. I seriously considered removing it during development but it acts as a setup to several later jokes which I really like, so ultimately it stayed. 

It took a couple of months with two people but the programmer is experienced and had their own toolset already. I recommend renpy if you are trying to break into VN development.

I do like dwarf fortress but I've only played fortress mode. I'm sure I'll give adventure mode a try when it comes out on the steam version. I was mostly inspired by other VNs :)

<3

We uploaded a Mac build now. Let us know if you run into any issues with it. :)

Thank you! This is my first time taking the reins on something like this. I was a little worried through development that the game wouldn't be well received so your support genuinely means a lot.

Not looking for donations but thank you! If you want to support the game you can leave a rating if you enjoyed your time playing.

Thanks for all your hard work! I'm excited to pick the game back up.

I'm having a similar issue with a different error. At some point, all of my saves stop working and I have to rollback to an older save before hinterlands 3. I've been trying to isolate it but having trouble. My saves all seem to work, then I take a break and come back and they all break at once.

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00action_file.rpy", line 462, in __call__

AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "_layout/screen_main_menu.rpymc", line 28, in script

  File "renpy/ast.py", line 922, in execute

  File "renpy/python.py", line 2218, in py_exec_bytecode

  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>

  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide

  File "renpy/ui.py", line 298, in interact

  File "renpy/display\core.py", line 3276, in interact

  File "renpy/display\core.py", line 4100, in interact_core

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\transition.py", line 48, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\screen.py", line 720, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 245, in event

  File "renpy/display\behavior.py", line 979, in event

  File "renpy/display\behavior.py", line 914, in handle_click

  File "renpy/display\behavior.py", line 329, in run

  File "renpy/common/00action_file.rpy", line 462, in __call__

  File "renpy/loadsave.py", line 768, in load

  File "renpy/loadsave.py", line 63, in loads

AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'

```

Oliver is a possum :)