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0.6.2 Crash when trying to load Hinterlands Map.

A topic by Rob MacWolf created Oct 14, 2022 Views: 712 Replies: 13
Viewing posts 1 to 9

After it offers you the navigation tutorial, nothing appears on the maps for a moment, then it throws the following exception. Happens whether you ask for the tutorial or skip. This was on loading a previous save (Arts, Kota has the lounge, recruited Khenbish.)

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script_hinterlands.rpy", line 1142, in script

    call screen HinterlandsNavigation()

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/custom_screens.rpy", line 783, in execute

    screen HinterlandsNavigation():

  File "game/custom_screens.rpy", line 783, in execute

    screen HinterlandsNavigation():

  File "game/custom_screens.rpy", line 785, in execute

    for location in hinterlands_locations:

  File "game/custom_screens.rpy", line 785, in <module>

    for location in hinterlands_locations:

NameError: name 'hinterlands_locations' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script_hinterlands.rpy", line 1142, in script

    call screen HinterlandsNavigation()

  File "renpy/ast.py", line 2009, in execute

    self.call("execute")

  File "renpy/ast.py", line 1997, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3057, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3693, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 567, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 432, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3693, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 443, in per_interact

    self.update()

  File "renpy/display/screen.py", line 631, in update

    self.screen.function(**self.scope)

  File "game/custom_screens.rpy", line 783, in execute

    screen HinterlandsNavigation():

  File "game/custom_screens.rpy", line 783, in execute

    screen HinterlandsNavigation():

  File "game/custom_screens.rpy", line 785, in execute

    for location in hinterlands_locations:

  File "game/custom_screens.rpy", line 785, in <module>

    for location in hinterlands_locations:

NameError: name 'hinterlands_locations' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.6.1693

Minotaur Hotel 0.6.2

Fri Oct 14 14:38:33 2022

[/code]

Oh wow, if I click ignore to push past it it send me to the Colonel's Mansion event.

Developer (1 edit)

From what part of the game are you loading?

If this is too close to the start of the hinterlands you might have some issues, if you have a save from chapter 15 right before hinterlands III starts you might be good.

Roger, trying from the "Telling Jean to recruit Khenbish/Themba/Wolf" point.

(+1)

That worked, thanks!

Developer

Glad to hear, hope you enjoy the update!

I'm getting this same crash, but whenever I reach hinterlands 3 with a fresh save as speedrunner

Does anyone know of a workaround for this?

I'm having a similar issue with a different error. At some point, all of my saves stop working and I have to rollback to an older save before hinterlands 3. I've been trying to isolate it but having trouble. My saves all seem to work, then I take a break and come back and they all break at once.

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00action_file.rpy", line 462, in __call__

AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "_layout/screen_main_menu.rpymc", line 28, in script

  File "renpy/ast.py", line 922, in execute

  File "renpy/python.py", line 2218, in py_exec_bytecode

  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>

  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide

  File "renpy/ui.py", line 298, in interact

  File "renpy/display\core.py", line 3276, in interact

  File "renpy/display\core.py", line 4100, in interact_core

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\transition.py", line 48, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\screen.py", line 720, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 1062, in event

  File "renpy/display\layout.py", line 245, in event

  File "renpy/display\behavior.py", line 979, in event

  File "renpy/display\behavior.py", line 914, in handle_click

  File "renpy/display\behavior.py", line 329, in run

  File "renpy/common/00action_file.rpy", line 462, in __call__

  File "renpy/loadsave.py", line 768, in load

  File "renpy/loadsave.py", line 63, in loads

AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'

```

Same here. Any save I make during the hinterlands 3 keeps breaking. After a bit of testing I’ve found that  they start to break after selecting a location to explore on the first day.

Was posting in the wrong section mb.

I keep getting game crashes when loading anything past hinterlands 3rd chapter 

Trying to load anything after that results in multiple crashes and no way to go back. I literally have to start the game from the beginning every time.

This was the latest one trying to restart this morning from khenbish' route


 ``` I'm sorry, but an uncaught exception occurred.  While running game code:   File "renpy/common/00action_file.rpy", line 462, in __call__ AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'  -- Full Traceback ------------------------------------------------------------  Full traceback:   File "_layout/screen_main_menu.rpymc", line 28, in script   File "renpy/ast.py", line 922, in execute   File "renpy/python.py", line 2218, in py_exec_bytecode   File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>   File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide   File "renpy/ui.py", line 298, in interact   File "renpy/display\core.py", line 3276, in interact   File "renpy/display\core.py", line 4100, in interact_core   File "renpy/display\layout.py", line 1062, in event   File "renpy/display\layout.py", line 1062, in event   File "renpy/display\layout.py", line 1062, in event   File "renpy/display\screen.py", line 720, in event   File "renpy/display\layout.py", line 1062, in event   File "renpy/display\layout.py", line 1062, in event   File "renpy/display\layout.py", line 245, in event   File "renpy/display\behavior.py", line 979, in event   File "renpy/display\behavior.py", line 914, in handle_click   File "renpy/display\behavior.py", line 329, in run   File "renpy/common/00action_file.rpy", line 462, in __call__   File "renpy/loadsave.py", line 768, in load   File "renpy/loadsave.py", line 63, in loads AttributeError: 'StoreModule' object has no attribute 'all_locations_achievement'  ```

Developer(+1)

Hello everyone, I'm really sorry this happened! The last two weeks have been really hectic for me, I rushed out the 0.6.2.1 bugfix before I went on vacation and when more issues came up I wasn't there to fix them. The latest version (0.6.2.2) should address these

Thanks for the fix!

Thanks for all your hard work! I'm excited to pick the game back up.