Thank you! I think it was as simple as this line of code, or something like this (it's been a while since I've touched Unity..):
transform.position = Vector2.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
Bounce Back Games
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Don't Get Caught! is my first foray into game development. It's not the prettiest or smoothest, it has one dance song playing in the background for the whole game, but by god it's probably the greatest game ever made! (Disclaimer: This is not the greatest game ever made)
Players control a little round fellow, called yellow, and must race to the end of ten short, but increasingly difficult levels before the ever-chasing Red Hunter catches them. Many obstacles will get in the way of our player, but some useful power-ups can also be found to help our player overcome these and reach the end, setting a hi-score and quickly moving on to the next level.
Best played with a controller, but keyboard is also fine if that's your thing.
Can be played in the browser or downloaded for free.
Can you complete all ten levels?
Lets find out - https://bouncebackgames.itch.io/dont-get-caught
Not a bad little game. I like the name; short and simple. I also like design of the character, suits the name of the game, he's a funny looking guy. I enjoyed the retro style and options to change to filter, that was a nice touch (something I might do myself in a future game). The music suited the game well.
I didn't have my controller and found it tricky enough using the keyboard. I just played single-player and found using the right side of the keyboard a bit awkward. I lowered the difficulty to Easy and did much better. It took me a few moments to realise that I had to wait for a gap in the platform to jump up - in the two levels I played I noticed it took a while for gaps to appear on the first (lowest) level. I also struggled to jump across a gap, is that even possible?
The enemy on level two was cool, what the hell is it? A cat with a beret?? hahaha
Anyway, I have it downloaded now and will probably give it another go when I get my controller. Best of luck!