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Bountynuma

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A member registered Jan 27, 2022

Recent community posts

And I do love playing your games!
After you've given us the incredible sensation of being a mouse in MouseMaze and the experience of a lifetime in Speedcat, I can't help but feel supremely excited about the concept of seeing the world as "a duck with supersonic quacks", as you describe it.

Young Fletchwalker, I will watch your career with great interest. 

And I will do so LIVE, only on Twitch.tv/Fletchmakes

I am beyond excited to see this game finally finished.


I remember the day when I first heard about Speedcat. A cat that runs, jumps AND collects coins? It sounded too good to be true, and yet I could imagine it perfectly in my head.

Then, when I first laid eyes upon the pixels that comprised the Speedcat - the gorgeous pixels that they are - I could barely contain myself.


The game is even more impressive. I remember playing it when there were a mere 16 rooms to be explored and 16 coins to be collected. What has changed since then?

Well, Speedcat literally doubled in size. And, not just that. It QUADRUPLED in quality!

The puzzles are outstanding. The room placement devilishly complex. Speedcat rewards exploration and experimentation - and it punishes death much like a well-loving mother would punish her child for taking a cookie from that ever-elusive jar in the kitchen cupboard.

The cat, which tends to speed, is love. The cat is life. This game is a marvel of modern-day game development. It reads itself like the introductory chapter in a story of a personality that will go on to make great things - as greater than a Speedcat as something can possibly be.


Fletch, you outdid yourself on this one. I can't wait to see where you continue to take Speedcat and I am excited to see you explore the rest of the Speedanimal kingdom.

My mouse has never felt this level of engagement before!

Oh, what a lovely game this is. I like the smooth movement, the fact that you have to hover over the menu items, instead of clicking them, and the elegance by which level changes occur.

The game's idea is fairly straightforward: 'move your mouse, but not too much and certainly not where you aren't supposed to.'

And what an idea it is. 


Mouseworth, my mouse-y companion in the realm of digitalness, is ecstatic after having experienced this masterpiece. By his own words "This game is truly something special. It is short, but ever so sweet. An activity that no mouse should ever be robbed of. 10/10"

Now, I'd like to issue a challenge to any and all who read these words. I am by no means an expert in the craft of MouseMazing, however, after practicing for countless minutes, I feel qualified to summon anyone who dares to try and beat me. This also includes you, Mr. Fletch, creator of the MouseMazeMultiverse!

May our mice roar and our battles be epic!

Bounty's High Score

Armed with nothing but a plastic mouse, I challenge thee to beat my high score!