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I am beyond excited to see this game finally finished.


I remember the day when I first heard about Speedcat. A cat that runs, jumps AND collects coins? It sounded too good to be true, and yet I could imagine it perfectly in my head.

Then, when I first laid eyes upon the pixels that comprised the Speedcat - the gorgeous pixels that they are - I could barely contain myself.


The game is even more impressive. I remember playing it when there were a mere 16 rooms to be explored and 16 coins to be collected. What has changed since then?

Well, Speedcat literally doubled in size. And, not just that. It QUADRUPLED in quality!

The puzzles are outstanding. The room placement devilishly complex. Speedcat rewards exploration and experimentation - and it punishes death much like a well-loving mother would punish her child for taking a cookie from that ever-elusive jar in the kitchen cupboard.

The cat, which tends to speed, is love. The cat is life. This game is a marvel of modern-day game development. It reads itself like the introductory chapter in a story of a personality that will go on to make great things - as greater than a Speedcat as something can possibly be.


Fletch, you outdid yourself on this one. I can't wait to see where you continue to take Speedcat and I am excited to see you explore the rest of the Speedanimal kingdom.

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Numa, I love reading your reviews! They always make me laugh!!

You’ll be happy to know that the next game is about a duck with supersonic quacks… And I’m livestreaming the development on Twitch!

Thank you so so much for playing my game! It means so much 💜

And I do love playing your games!
After you've given us the incredible sensation of being a mouse in MouseMaze and the experience of a lifetime in Speedcat, I can't help but feel supremely excited about the concept of seeing the world as "a duck with supersonic quacks", as you describe it.

Young Fletchwalker, I will watch your career with great interest. 

And I will do so LIVE, only on Twitch.tv/Fletchmakes