The game had a really cute esthetic, I honestly died because I was just enjoying the music so much I closed my eyes and forgot I was playing a game lol
Bpsmith
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I think the level you're talking about is the one where you have to wall jump for the first time. (Even if its not I'll still put this here as I've seen people struggle most with the wall jumping).
But when it comes to wall jumping, think about "real life" physics. If I were to go for a wall jump, but I'm jumping at the wall from 20 feet away, I'm going to lose a lot of momentum from gravity and the distance so I won't be able to get a good kick off from the wall, thus my wall jump will be weak and suck. However if I was to do a wall jump and I jumped at the wall from 2 feet away, I'm much closer so I don't lose any momentum and can get a much better kick off the wall, thus my wall jump will get me much more height and distance.
Yeah the moving platforms are a little jank, they'll work 95% of the time. I've left levels running for 10 minutes and nothing breaks, then I've loaded the same level and in a few seconds the platform stops, I don't know why but as I said they work most of the time. If a level does break just press R to restart the current level and it should work again.
Interesting how the way the game is coded led to it going on infinitely, just the way in the life of god. I wonder what made you choose each life form for each number, my guess is plant, rock (the true god), sea creature, flying creature, bug, human, and god were all selected to cover a wide variety of different types of creatures.
I noticed others mentioning the different key presses to continue as well, personally I think its intentional with the humor of the game. I also find that the middle of the screen is essentially empty while the sides are what have text and images, it adds to the weird silliness that feels intential.