This gives some serious Outer Wilds vibes, please bring to Mac or browser so I can play it!
bradellison
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Beautiful entry, dithering is handled perfectly and the ability to choose the colour is fun.
I found some of the puzzle mechanics to be a bit awkward, and progressing through the text was annoying at times, especially if you die and have to restart it all again.
Other than that, awesome implementation of the theme and great visuals
I wasn't really sure what to do here. I ran around all of the day and I only found one shield, though it looks like it just gave me points, unsure what effect it was meant to have.
The night was then very difficult, it is hard to attack the enemies while also running away from them. Perhaps you should be able to attack in any direction, independent of which way you are running.
Music was good though, and the game definitely fits the theme.
Awesome game, really fun. Nice difficulty increase as you get through it, and cool art-style. The characters reminded me of the owl/elk enemies in Outer Wilds.
Sound track was great
I got soft-locked at one point by the friendly creatures blocking my path, so perhaps you need to be able to move through them more effectively, or they should just disappear when the level is complete?
Good work!
Like many, this is my first ever game jam, and really I just needed something to force me to actually complete a project and to try to keep scope creep at hand
With the theme "cycles" I thought about day trading and what if there was a true cycle that you could take advantage of. Further inspired by games like Outer Wilds and Witness - I love that those games are completable basically on your first go IF you already have the required knowledge. So in mine, you travel back in time to try to make as much money as possible once you know the outcome of the markets.
https://bradellison.itch.io/tumultuous-temporal-trading
This was built in Unity and overall I've been very happy with the outcome. I think that it could be more obvious what you need to do, but given that you just replay the same minute over and over I think that the player is able to figure it out over a couple of attempts without getting TOO annoyed (feedback on that is needed though haha)
This is my first time building a 3d environment in unity, usually I get tripped up by all the movement and quaternions etc, but as it's a static camera with relatively little movement (other than adding emotive actions for the robot companion) it worked very well.
I'm travelling at the moment, so this probably took around 4 days of ~4-6 hour, for a total of 20ish hours to complete. But yeah, very happy to finally participate in a jam and pleased with the result.