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bradu

18
Posts
6
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4
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A member registered Jun 01, 2018 · View creator page →

Creator of

Recent community posts

Great take on the theme and love the aesthetic!
- Would have been fun to do some crazy minigame involving opening the cans somehow 🙃
Great job capturing the vibe though!

Unfortunately i was not able to launch the build...due to the following error:

Interesting premise (gathering parts of a ship)! Nice take on the theme as well!
- on the gameplay side, it was very hard to fight the enemies (died at the second enemy the most) so i just run away from them most times (they could have been a bit slower to be easier to avoid)
- it wasn't obvious you can carry just the 1 boat piece at a time, so i learned that the hard way...
- also wasn't very clear that the boat pieces need to go to Floki
- consider adding a bit more functional art to signpost the more important mechanics (e.g. UI for showing boat piece limit, health for you / enemies)

  • So i just went to the door and i won (?)
  • Unsure if the items were automatically picked when i got close to them...
  • Atmosphere seemed nice though, music helped as well
  • Some more guidance (diegetic or UI) on what is the purpose of the game would be nice to have

Not very much to do indeed, appreciate you trying it out tho!

Thank you for playing it and the feedback (should make it harder to fail for sure).

An idea is what this game is at this point, still far away from realizing it potential, but taking all the feedback posted here and trying to apply it to this and further projects!

Thanks for trying it out, appreciate the feedback as well!

What GPU are you using ?

Thanks for trying it out, appreciate the feedback!

Will need to spend some time optimizing...

Interesting take on it, loved the cat character and vibe of the game! Was a bit lost at first (until i read the itch.io page in detail, but don't count on users doing that most times, would recommend putting some of the instructions / goals in-game)

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Great art! Parallax with the trees might be a bit strong. Enjoyed how you reload! As other's mentioned the enemies are black on black, hard to tell apart from the background / trees. Sound feedback was nice as well, unsure of the goal of the game tho...

Thanks for trying it out! Should have made the walls less thick so the light can properly get in and "see" the player, lots of tweaks could be done for sure...

No worries! Appreciate you giving it a try (Unreal 5 can be a bit demanding, not a lot of optimization to be done to run on your GPU unfortunately).

Which 2 have you found so far ?

The Quake mode can be induce motion-sickness, otherwise game works and plays well. Nice idea and execution, good job!

Just dropping the dice in the hole (a text message is displayed on the first level), yet most other features weren't there to reinforce that ... Thanks for trying it out tho!