It's an honor! :)
Bred Frown
Creator of
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Good morning, Linky439!
Thank you so much for documenting this one with so much detail, as well as the letting me know that that variable "bombs_wait" was being saved. This was something I definitely overlooked, and I will remove that pronto from my save script! :D
Again, thank you so much for finding it! And thank you for doing some extra investigating with the save files.
I will get a fix out this weekend (most likely today) that will fix that issue as well as the variable being saved. I have a new build I was going to be uploading today anyway, but it won't be a problem to go ahead and get this fixed as well.
Thanks again!! :D
EDIT: I was able to get this bug fixed, along with a few other tweaks, and a new installer is now live! :)
Hey @henriquezTey!
This is something I've been interested in for a while, but I'm planning on finishing up all of the content updates I have in mind for Dawn of Dusk moving forward, so the translation and localization can be done in one push.
I will keep you updated when I'm ready for this phase. :)
If you find a bug or glitch, you can use this thread to post it. Some issues may need me to follow up with you through email. If so, I will let you know!
I work full-time, so there may be a delay in fixing some of these issues, but I will act as quickly as I can!
Thank you for your understanding.
Also, this thread is NOT for posting suggestions or feedback. Please make a new thread for that.
Here are some bugs that I am aware of:
- CRT filter turns off in a couple of areas in the game -
In a couple of parts in the game, the CRT filter may stop working (appearing to be turned OFF), but only in one room. When exiting the room it’s not working in, it will come back.
This usually happens if you play through the game in a single play though (without getting a game over), and the easiest solution if you run into this issue is to save your progress, quit the game, then re-launch it through Steam.
Folks who do not use the CRT filter will not have this issue.
- CRT filter makes the game run slow -
The CRT filter is a shader that can be a bit taxing on certain hardware. If you have issues with performance, you can turn it off in the options menu.
- Fullscreen with a 4K monitor or multiple monitors -
I have had a few reports of the game getting major lag when ran in fullscreen on a 4K monitor, or with multiple displays. Works absolutely fine in windowed or ran in fullscreen at a lower resolution (any resolution lower than 4K will work). I’m investigating if this is an issue on my end or GameMaker’s.
- FPS appears lower than 60 FPS with an odd-Hz refresh rate monitor -
For folks who have a monitor whose hertz (Hz) is an odd number, like 75, the game may appear to not quite hit 60 FPS. It feels like it's running at 58-59-ish FPS. This is a GameMaker issue from what I’ve learned, and turning the refresh rate down to 60 will fix it.
Folks who have an even Hz refresh rate monitor, such as 60, 144, etc., should not run into this issue.
- Mina (the player character) gets stuck moving in one direction after leaving a room -
This appears to be a minor controller issue, and rarely happens, but I figured it be worth mentioning here. If this happens to you, move in the same direction they’re moving on your analog stick or d-pad. For example, if Mina is moving downward, move downward on your controller, etc. This should "reset" things and you should no longer be stuck!
I started hearing about that game right after I released Awakening a couple of years ago, and I had never heard of it until then. Before my game was a game, it was originally a webcomic I did back in 2010. I put it on hiatus in late 2018 and decided to try making a game based off of it instead.
In this case, it is a coincidence. Same name, different game, lol.
Ahhhh, that may be it, but I'm not entirely sure. What I will do on the next update is add that resolution (4K) as a catch, and that should fix it. I'll do some testing before I push it out.
Switching the scale may work as well, but I'm not entirely sure since I'm still stuck in 1080P-land myself. lol!
Thank you so much for this screencap! I will use this for reference.
Hey there, Violet! Thank you so much for giving it a try! I'm glad you liked it, aside from the UI trouble - do you happen to know what resolution you're running at off the top of your head? I heard that issues did arise from 4K and some less common resolutions, and I will be working hard to get that fixed :). If it is 4K, I will have to do some external testing since I myself do not have a 4K monitor.
This one is completely on me, lol! With this room- it was meant to serve as a visual "depth trick" of sorts - the area you got to was not intended to be accessible, but there is a room NW from the "hub" where you can jump across platforms, and on the other side, you will reach a cliff with this key piece. ;) This was mean to be a "hint" of sorts.
On the next update, I'll reinforce the wall here and swap that key piece out with a "dummy" one.