If you find a bug or glitch, you can use this thread to post it. Some issues may need me to follow up with you through email. If so, I will let you know!
I work full-time, so there may be a delay in fixing some of these issues, but I will act as quickly as I can!
Thank you for your understanding.
Also, this thread is NOT for posting suggestions or feedback. Please make a new thread for that.
Here are some bugs that I am aware of:
- CRT filter turns off in a couple of areas in the game -
In a couple of parts in the game, the CRT filter may stop working (appearing to be turned OFF), but only in one room. When exiting the room it’s not working in, it will come back.
This usually happens if you play through the game in a single play though (without getting a game over), and the easiest solution if you run into this issue is to save your progress, quit the game, then re-launch it through Steam.
Folks who do not use the CRT filter will not have this issue.
- CRT filter makes the game run slow -
The CRT filter is a shader that can be a bit taxing on certain hardware. If you have issues with performance, you can turn it off in the options menu.
- Fullscreen with a 4K monitor or multiple monitors -
I have had a few reports of the game getting major lag when ran in fullscreen on a 4K monitor, or with multiple displays. Works absolutely fine in windowed or ran in fullscreen at a lower resolution (any resolution lower than 4K will work). I’m investigating if this is an issue on my end or GameMaker’s.
- FPS appears lower than 60 FPS with an odd-Hz refresh rate monitor -
For folks who have a monitor whose hertz (Hz) is an odd number, like 75, the game may appear to not quite hit 60 FPS. It feels like it's running at 58-59-ish FPS. This is a GameMaker issue from what I’ve learned, and turning the refresh rate down to 60 will fix it.
Folks who have an even Hz refresh rate monitor, such as 60, 144, etc., should not run into this issue.
- Mina (the player character) gets stuck moving in one direction after leaving a room -
This appears to be a minor controller issue, and rarely happens, but I figured it be worth mentioning here. If this happens to you, move in the same direction they’re moving on your analog stick or d-pad. For example, if Mina is moving downward, move downward on your controller, etc. This should "reset" things and you should no longer be stuck!