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Breenland

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A member registered Feb 15, 2020 · View creator page →

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Sounds good, I'll reach out to ya sometime this weekend!

Woah, rats! The art is super good here, surprised I missed this earlier! Now to get my hands on the expansion at some point...

I like this idea! Sent it to some of my friends who read a lot, and printed out a couple for a couple coworkers that read when we're not busy.

Good art helps seal the deal on a game, and AI art kills it; I'm glad this game is in the former! Def on my list of ones to grab once I get some spare money~

This is cute and I like the idea of being able to encounter one of the titular creatures in a D&D game. I can totally see this being used in other systems too by just swapping out the critters for something that works in whatever you're playing!

This is super cool, need to find more stuff like this to help with making worlds. One of my (many) biggest hangups is getting the world all made up, and this map helps take that away. Cool stuff!

I imagine this is workable with other hex-style maps? I recently saw another map called The Great Antartican Hex Crawl (I think) and figure this would be helpful to use in that!

Love Ace Attorney and love the idea of this, plus it's super cool of you for adding the "I wanna be an Ace" tier. Easy buy, good luck!

Heyo, like my comment over on the main game, just sharing some mistakes, typos, and inconsitencies I noticed!

  • Flock's Call to Feast doesn't list Self as range, and Effect: before the effects.
  • Carniphagous Owl's Machineheart upgrade probably has the wrong name.
  • Here's some others with capitalization inconsistencies:
    • Flock's "Rabid" upgrade description
    • Siren's "Ear Splitter" upgrade description
    • Carniphagous Owl's "Circling" and "Flesh Sacrifice" traits, "Bone Resonance" upgrade description
    • Haruspex's "Flesh Sacrifice" trait description, "Call Flock" SOUL description, "Priest of the Hue" Bonus Trait description, "Bloody Rain" and "The Hook" ACT Upgrade descriptions, "Sudden Twitching" and "Carrion Burial" SOUL Upgrades

Heya, if we wanted to bring attention to some typos, inconsistencies, and such where should we post about'em? I'll post'em here for now, but will post them where I should when am told. Hopefully it helps either way!

  • Clarification on the CARCASS mechanic Headshot: does it trigger only on a naturally rolled 6, a total of exactly 6, or as long as the total is 6 or higher?
  • Ammo Goblin's Vomit Bullets upgrade description shows a (6) as the effect trigger...is this supposed to be 6+, or Headshot?
  • The CARCASS Tyrant's name is listed as EGIS in the book, but the icon/portrait files say AEGIS; which is right?
  • Operator's Akimbo's effects are on the same line as range and tag, doesn't match with most everything else.
  • Warlord's Superheated Chainblade's effects are on the same line as range and tag, doesn't match with most everything else.
  • Leech's Pandemic upgrade doesn't mention what it is actually upgrade.
  • Plaguelord's ACT Upgrade Vermin Form has "and and" in there.
  • Chosen's Kidnap ACT says "Curset", I believe it's supposed to say "Effect".
  • Vizigheist's Horrendous Shriek ACT says "Curse" where I believe it should say "Effect". Addditionally, the Condemn upgrade simply says "Shriek" when it probably should say "Horrendous Shriek."
  • Dark Priest's ACT Upgrade Frozen Hell just goes right into what it does, but I believe it's supposed to say "Effect:".
  • Zealot's trait Zealotry says "When MOVEing again...", but doesn't specify just every single turn after, or on the same turn, and the Smite ACT is missing the "Effect:" before the start of it's effects.
  • Inquisitor's unit art and portrait are named as Exorcist. 
  • Exorcist's Starmetal Godsword's effects are on the same line as range and tag, doesn't match with most everything else.
  • Overall there' a lot of capitalization inconsistency in the following (but not limited to) locations: 
    • Ammo Goblin's "Vomit Bullets" upgrade description
    • Operator's ACT Upgrades "Grenade jump", "LV4 living cannon", "SG88 two barrel shotgun", and SOUL Upgrade "Bullet hustle"
    • Rotten's "Catalyze" upgrade description
    • Leech's "Massive Swell" upgrade description
    • Host's "Swarm release" trait
    •  Plaguelord's Bonus Trait "Pollution shroud"
    •  Banshee's "Bale scream" ACT
    •  Zealot's "Punisher" and "Fiery Chain" upgrade descriptions
    • Antipriest's "Cleansing Prayer" description
    • Holy Body's "Miraculous flesh" trait
    • Stitch's "Genestealer", "Spread Mutate", and "Warping Mutate" upgrade descriptions
    • Homonculus's "Absorb" ACT description, "Meld" upgrade description, and "Form Carapace" upgrade description.

Why...Third Reich?

This is super neat, awesome work! I'd love to be able to download it, perhaps bookmark systems/planets, to use in tabletop games or the like.

Ahhh, good ol' Warframe! Played it back in closed beta and have been there now and then, but some things never change...at least they (usually) fix it pretty quick

Downloaded this to give it a shot sometime in the future, always love seeing Freelancer as an inspiration...need more games like it!

Somewhat unrelated to this, but if you like Freelancer, check out Underspace. It's got that same open-space vibe but with spooky stuff too (not sponsored or anything, just a similar vibe game!).

I second Horatio's question, and also wanted to say I love the idea of the inspiration behind this, haha. We've all been there...

A workaround I found was setting the tool to Saddlebags, or another 0 weight item, so that's good in the meantime. Work on what you gotta, no worries

Heya, I finally picked it up and I'm so glad to have it! 

I've got a problem regarding the autofillable sheet though: Using Acrobat Reader you can't seem to remove a tool's weight once you add it in. I can change it back to [Tools] and it erases everything, but then it kicks up an error and leaves the weight there. I know you can just ignore it, but it'd be nice to be able to have the autofill empty it out!

Dang, thanks for the reply though! I'll grab it at some point, haha

Goodness, this is so cute! I love the idea and the art, there's lots of love here. 

I feel bad asking, but any chance of community copies? Otherwise I do plan to grab it eventually, just...not as soon as I'd like, haha.

I see that uploaded now! Thanks a bunch

Heya, just reading over the book and love the simplicity of it for a quick op, and also lends to letting people run a longer one if they want. 

Quick question: When it comes to equipment from the Quartermaster, one option says "Armour plates"...is that one pair of plates that prevents 1 damage each, or is it just one plate (so you could take it 3 times to prevent 3 damage)?

Looking for a little clarification regarding Breakout Stars fighting over the rank: it says the loser moves up the scale to Villain Edit...does that mean they simply go up to Drama Score 9 or are they moved all the way up to 13?

Otherwise, this game is adorable and hilarious looking! I got friends who I think will looooove this, so I gotta see about getting a game going!

Awesome, glad to be of some help, and thanks again!

I'm totally with you on that, but getting some intentions clarified is also helpful for some people (like me, haha).

One more question: what do we get for starting resources?

Thanks for the quick response, appreciate you!

A question on a rule! When establishing an outpost, the wording is confusing me a little, does it mean that...

  • You can only have one outpost at a location at any one time, but can have as many outposts as you have spare crew.
  • You can only have one outpost anywhere at any time, ever.

Otherwise I've been getting stuff setup on my solo Roll20 table to play, excited to give things a shot!

Would there be a way to get a downloadable version of this? I'd love to have it saved with my TTRPG folder when I go places.

That makes sense,  I just wasn’t sure if it was a toony “this is totally a snake not a lizard ha trust me :)” critter or something like you said. But otherwise yea, with the custom perk suggestions it does seem easy enough to make or modify your own!

Future animals…I know it’s easy enough to make our owN, but would be interesting to see official stuff for aquatic creatures like fish, rules for playing Bliffs (like golems, robots, etc), rules ideas for bigger critters if you miniaturize them (like horses, hippos, giraffes, etc), or even fantastical critters (chupacabra, kobold, etc). 

Oh awesome, thanks!

New question: what is Justasnake? Is that like, generic snake? Or a glass lizard kinda critter?

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Ya know what, I couldn't resist and can totally spare $20. Congrats on making a cool game, when I play it (or if, we know how scheduling goes) I'll be sure to leave an updated review!

Oooooh, loving the art! I'll have to remember to grab this when I got the monies!

Would there happen to be an English version of this? It looks very cool!

Heya, I just started playing a game of this today and have been enjoying flexing some creative writing muscles. I've got a quick question regarding the cards though: when do we shuffle? I'm imagining it's after every derelict, or else we'd inevitably end up as alien food, but I didn't see it anywhere.

That's how I'm going to handle, but let me know if there was any other intention!

Next time I do a Lethal Company stream or collab with someone I'm gonna bring this up and see how it works! Will try to remember to do so and reply/rate if I do

Ooooh, I'm excited to give this a shot on my next stream (if I remember to download it)! If I do I'll def leave a reply here and drop a rating, cuz we always need more RAT content

I figured it out! 6- is just another way of saying missed, found a part of the book that helped me see that. 

Heyo, I was just checking the book while preparing for a game and noticed that the Fight! option has an entry I'm a bit confused about. It says "On a 6-...", so does that mean on a 6 or less, or on a miss?

Otherwise, I'm super excited to run this with some friends! I'm not an experienced DM, and I've never played PbtA, but this seems chill and collaborative enough for everyone to have a good time regardless.