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Brian Cabrera

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A member registered Jan 03, 2021 · View creator page →

Creator of

Recent community posts

Hi there Rien!


We are working on the soft lock issue - at first we thought it would be fun to have some difficulty with letting them wander off 

BUT!

Its no fun having artificial difficulty like that so we are working on it asap! The wand is a major thing we wanna work on to make it more noticeable that its being used - might make it so that your cursor becomes the wand for example!

Hey there Peak!


We appreciate you enjoyed the art especially! We are definitely looking into two big things right now - a summary of the orders but also a way to make it more intuitive and easier to recognize the use of the wand.


We appreciate your time!

Hey Kaishido!
We appreciate you checking our game out!

Its the strange and unusual that we find the memorable adventures - so we hope you remember the game fondly!

Hey! I saw the video and appreciate you trying our game out!
I noticed some changes we can fersure implement and if it wasn't for your stream it would have been a bit harder to pinpoint.

We appreciate your time and just giving some attention to our game!

Hey there Surykatka!

We are aware of the soft lock mechanic so far with the frogs unfortunately leaving the screen and if all of them take off then you get soft locked.

We are working on a fix for it at the moment - we are pretty sure we got it fixed but unable to update it until after the competition grading is over. 
I agree with you on the wand mechanic wholeheartedly - something to show the player that they are now in *Wand* Mode would definitely be useful.

(1 edit)

Hey there Jonas - we appreciate you checking out our game!

Yeah we made sure to implement the Small Frog and Large Frog recipes. Bit of an oversight that we had!
If you can play it again sometime and let us know what you think then it'd be most appreciated!

Thank you!

Much appreciated!
We are currently working on a big update right now and hope to get it posted before the end of the jam.


Will keep you posted!

Hard agree on this and something I foresaw happening.

The stairs are cool in a cinematic level but our implementation of it was simply not fun.

We messed up there but plan on fixing it on our revamp.


Now imagine testing those stairs originally over and over haha.

The plan is to tune the speed and sensitivity a lot lower than it is now. Slower combat, less enemies but more dense with a revamped map so we can also fine tune the combat and make it more impactful with floating damage numbers for example.

Thank you!
Yeah myself and a few others are planning on a complete overhaul on both the level but mainly those staircases.

In regards to enemy amount we are tuning the enemies so each one is more of a threat but balancing this by drastically removing the amount of enemies.

The feedback is much appreciated - I was thinking we could realistically add floating damage numbers to add some more pop towards the player.

Overall we look forward to revamping the map most of all and refining the combat a bit more.

The lunge attack is fersure super fun!
Yeah right after the stairs and bridge its the end!