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Brian Cronin

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A member registered Mar 03, 2017 · View creator page →

Creator of

Recent community posts

Ah, maybe the problem was that I was expecting logging that I was doing right at scene start up and wasn't seeing that come through. I played through the game a bit more , generated logs after start up, and now I'm seeing them in Trello. Thanks for the support.

Everything is working but when I see the log.txt file on the Trello board, it is empty (0 bytes).

Is there something I need to configure to get this to work? I'm testing in the Unity editor.

Thanks for the report! We have paused development of the project for the time being so I'd recommend playing at a slower speed for now.

The game is working again!

I believe our hosting is offline. I'll look into getting it back up and running.

Thanks for playing our game! We have a few first time play through features planned to help new players understand the mechanics :)

Hey Ravery, first off, thanks for trying out our game!


There currently is not a way to quit a run. You need to reach the end of the run to keep the money.


Were you playing in Incognito mode by chance? We don’t think saving will work in Incognito mode unfortunately.


Otherwise, I’d be curious to hear more details so we can verify if there is a bug. Thank you!

Thank you!! I will watch soon.

Yes. That did cross my mind :) It could work but I wish there was something more direct for the player to aim for.

Wow! Thank you so much for all this detailed feedback Naomi!

It is all really useful to hear. I need to do a bit better job on communicating the goal of the game and how you achieve that goal. Hearing your learning process is helpful! I am keeping all the feedback I get in a Google doc and will use these notes when I work on the game again.

Thanks again and get well!

Fair point! I will work to increase the intensity in future versions. I want it so start off easy and slow but build up better.

Thanks for playing!

Thanks for playing the game Djack!

The xkcd question is about keeping people away from each other to get rid of the common cold. So the game is all about moving people around, trying to keep the sick away from the healthy. While not 100% literal to the original xkcd "What If?", it is still pretty direct. I hope that clears up the confusion.

Good ideas! I will think more on the idea of eliminating the illness :)

I'll keep my eye on the channel :D

Perhaps I should make each day a predefined level with a predefined difficulty (number of infected, number of beds, etc). That would allow for tighter tuning of the overall difficulty.

Thank you for the feedback Sabastian! Much appreciated.