Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ah, I get it. That sounds cool, kind of like different levels, you beat the first "level" and move onto a harder one, for as long as you can manage. So it wouldn't get stale like a set easy mode might. 

Do you think the rotation difference would affect it? I wish I kept the older versions to reference, it would have made it a lot easier to know if I'm just crazy. Either way, I'm curious to see what slippery mode will be like with triangles, perhaps that'll eliminate the issue anyway. Looking forwards to the 27th. 

Slippery mode will probably be pretty crazy and more of a joke mode. I'm not super sure on the specifics of how much the rotation change matters. I just am pretty sure it is the best change going forward how I have it on the steam version now, since it gives players the most control. It's unfortunate I messed up the update for the itch version