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Almost Bedtime Theater

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A member registered May 25, 2017 · View creator page →

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Thank you!

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You’re welcome, and thank you for being a teacher!

Thank you so much for sharing!

Thank you so much for the thoughtful feedback! I saw a video of the bag being folded a few months ago and thought it would be fun to use that with a 1-page RPG somehow. My initial designs had the traditional mountain/valley folds marked but for some reason every time I printed the PDF they turned into solid lines. I gave up on trying to fix that and went with the other marks instead, which opened up a bit of space for me in the layout that I had been avoiding to keep the fold markings easily visible. I like the idea of adding the folding instructions to the front; there's definitely space there to use!

I went back and forth several times on how to present and divide the content depending on whether the person playing was using the physical version or the digital, and what it might mean if they actually were first introduced to the physical version already in bag form. I'll definitely look into taking the extra step to further split the versions with different questions.

Thanks for playing!

Thank you!

You’re welcome, and thank you for being part of the library!

That’s wonderful to hear, and you’re welcome!

It's so awesome to hear when folks have fun playing my games. Thank you for sharing and for the wonderful review! 😄

You’re welcome! 😀

You are most welcome and thank you so much for being a librarian!

My family had a delightful time playing Precious Things! My kiddo and her mom ran rampant through their local library’s game night on a mission to acquire the perfect dice and markers for their hoards, respectively. Chaos ensued. Cats were involved. The mission was successful!

If anyone would like to hear more details and/or catch our full review, the actual play can be found as episode 21 of the Almost Bedtime Theater podcast:  https://www.buzzsprout.com/1505161/14522260

That sounds like it lines up right nicely with the intended use of the education copies to me! If you have any questions or if it would help to have the content in another format, let me know at AlmostBedtimeTheater@gmail.com and I'll see what I can do. And I'd love to see the final result of your project!

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Thanks for asking, and you have perfect timing! The final components of the second print run arrived yesterday and - barring any delays on the shipping routes - I expect them to be in stock at Indie Press Revolution and TabletopBookshelf.com by early next week. Additional retailers will hopefully have them back in stock in the week or so after that. Alternately, you can contact me at AlmostBedtimeTheater@gmail.com and I will be happy to work with you directly.

Happy Birthday! :D

My kiddo and I have had a great time playing Sprinkles is Missing! The first time around was with her mom and grandmother (who is brand new to RPGs); much hilarity ensued. The kiddo just about couldn’t breathe at one point because she was laughing so hard!

For our second run, the kiddo teamed up with her cousin. We had a blast, and you can hear that laughter-infused, family-friendly play-through - plus our review - as episode 20 of the Almost Bedtime Theater podcast: https://www.buzzsprout.com/1505161/14226674 

Thank you for creating such a wonderful game!

That would be amazing! Please contact me at AlmostBedtimeTheater (at) gmail.com to discuss it. Thanks!

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Thanks for playing, and I'm delighted to hear you are enjoying it! When it comes to the map, the only bit that can impact the game is the suit of the card that represents the area you are currently in. Aside from that, the map is just a (hopefully) fun exercise, so you can place cards however you want.

I like to place the cards so that just the corners overlap because it gives me the space to put sketches on them, like in the image below.  I’ve also seen folks:

  • Place the cards edge-to-edge, letting them overlap wholly when necessary and blaming the chaos that comes from that on the shifting of the Library.
  • Ignore the card placement rules and just create a “Library area” pile with the current area at the top so they know the suit if there is a Complication to deal with.

Thank you! I'm delighted to hear you enjoyed it!

Howdy!  I’ve been bouncing an idea around for a bit but yesterday it got totally steam-rolled by a completely different one. 😅 Tonight is going to be devoted to figuring out the basics of “Ghost + Human.” About all I know at the moment is that the Ghost game mechanic replaces Coyote’s Hunting with Haunting and they have difficulty communicating with the Human…

You’re welcome!

I hope you have a wonderful time with the kobold cave art! :)

You are most welcome, and this is exactly the kind of reason for which the library and education copies exist! Best of luck with your game library, and if you are not already familiar with TTRPGkids.com, I highly recommend checking them out. Among all their other great contact, they have lists of free RPGs and journaling games.

These are great! I especially love the fur stuck to the double-sided tape.

You’re welcome, and thank you for being a teacher!

You’re welcome! I hope they enjoy it. :)

Thank you! It's been great getting to add to the Library; I'm looking forward to building it out more in the future.

Congrats on continuing to grow as a game designer! I'm just now starting to look at a similar shift from Canva to Affinity...

Sure! Can you reach out to me at AlmostBedtimeTheater (at) gmail.com so I can message you some info?

You’re welcome! I’d love to hear how it turns out, and if there is any additional content I could provide to help that project go more smoothly, please let me know.

Thank you for playing! Flavoring the game with Warhammer 40k worked really well; that was a great idea. Thank you also for mentioning the benefits of a booklet layout for online play. I’ll take a crack at putting one together as an additional format.

Hi Mark – I’m delighted to hear you are enjoying the game! You are correct that my default answers would be “make it anything you want” and “if you are having fun, you are playing it right.” That said, I’m happy to offer some insight into how I might play it.

First, I love the idea that the main character could end up seeking clues in the waking world. I hadn’t thought of that when crafting the game but I am absolutely in favor of it.

As for skill use, my thought was that there would often be instances where either skill could be used and it would depend on the approach the player wanted to attempt. For example, say there is a dream-being who isn’t telling me the whole truth. If I decide I want to interrogate them, I’d use Detective. Alternately, if I decide to intimidate them through a display of dream power then I’d use Dreamweaver.  As a second example, let’s say I’m trying to figure out the path the suspect used to slip from one dream to the next. I might use Detective to investigate the scene for clues or Dreamweaver to rewind the dream and watch the shadow form of the perpetrator as they escape.

I hope that helps. Please let me know if you have any additional questions!

- Dan

That's so great to hear. Thank you for letting me know!

My daughter and I have a podcast about playing roleplaying games with kids: Almost Bedtime Theater.  If you are interested in a review and a short actual play of the Dragon Dowser, you can hear us go through it in Episode 19.  Even though the game is designed for solo play, it worked out great as a collaborative story game for the two of us!

https://www.buzzsprout.com/1505161/12856657

Thank you so much for creating the game jam that inspired it!

You're welcome and thank *you* for all you do as a librarian! I've got my fingers crossed that you get to share it with your summer writing group. If any of them get inspired to write their own game of this sort, I can heartily recommend the Firelights Creator Kit. The license on this game is such that they are welcome to grab whatever they want from it as well!

Thank you! The creation of this game was a series of delightful discoveries, not the least of which was the sudden realization about how to present the character sheet. :)

This is one of the few GMing tools I keep on hand as a physical document when I'm running games.  The character descriptions are delightfully evocative and it's so easy to glance through, find one, and toss that NPC out into the world.  Nicely done!

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Oh no! Can you please reach out to me at almostbedtimetheater (at) gmail.com with the code you received?

You are very welcome! Libraries have been a constant presence in my life, and I owe a lot to the folks who make them possible. Thank you for being a librarian!

It's awesome to find out folks are enjoying the game. Thank you for letting me know and for the suggestion of letting the Librarian's apprentice and their familiar spend time in our own libraries!