This was a very calming experience - thoroughly enjoyed the atmophere of this piece! Really caputured the "trusty coffee shop" vibe.
BrownSeededBread
Creator of
Recent community posts
Chilly Quest - https://brownseededbread.itch.io/chilly-quest
A 2d platformer where you are a glass of water, adventuring to find ice cubes.
Feedback on anything is appreciated!
Update #13
So it turns out I had some time to do a bit of play testing, and as a result I’ve tweaked some of the movement values.
I’ve also added the ability to skip the tutorial levels, particularly level 0-3, as the crouch jump was very difficult to perform, and isn’t really necessary for the rest of the game.
https://brownseededbread.itch.io/chilly-quest
A Platformer about a glass of water searching for ice cubes.
https://brownseededbread.itch.io/chilly-quest
Here's a link to my submission
Update #8
I've managed to iron out most of my issues with storing and instaniating my levels, coins, etc. - so I'm going to design some actual levels before I do anything else (so I have at least a few levels by the deadline). This should hopefully be very streamlined, as I have already created all (or most of) of the assets I need, so I should just need to tweak the movement values. After this, I just need to add a start, pause screen and the like, before working on music if there is any time left.
Update #5
Another gif! I thought it would be fun to have a little glass of water searching for ice cubes as my game. Just added some rudementary animations, I plan on spending a bit of time over the weekend working on the sprites. I also tweaked the scale, and I can't decide which I prefer - I will probably stick to the smaller scale as I can fit more complex levels on screen.
Update #3
I have now added the wall jump, and have started work on my tileset for the game. I need to tweak the values for my various "special abilities", but I think that will come after some of the levels have been designed.
I have tried using rule tiles, to help streamline the process of creating levels, but I have been experiencing severe performance issuse using them if there are more than a couple of platforms on screen, so I think I'll just do it manually for the time being.
The discord has been a big help today - they managed to sort out my collision detection issues I was having with my tiles.
My current vision for my game is a platformer set in an icy cave. I plan on using a pixel art style, taking inspiration from Celeste.
I've only had time to work on the movement as of yet, but I've created a basic to do list for my plans.
I look forward to working on this project in the coming weeks. My goal is to complete a full game, with a range of levels. I want to finish this project, even if I run out of time during the Jam.
Here’s mine, a Short Text Adventure about the end of the world - jolly, I know.
https://brownseededbread.itch.io/onlyoneday
I’ll play yours when I get home this evening!