Was looking at the sample maps and noticed the "Typical Necromancer Dungeon" example map has thin walls, they're located in the center right part of the map, along the road between the Goblin Cave and the way to the forest.
bruuce
Recent community posts
Don't think there's anything aside from my post on getting Thin Walls to work in the latest version.
"While they've been removed from the UI the thin walls from the version before the big update still work. To use them in the current version you need to load a map made that contains the thin walls (meaning it had to be made with an older version) and use the "pick or move something" tool (alt) to pick them and then you can place them freely (even after loading a new map)."
While they've been removed from the UI the thin walls from the version before the big update still work. To use them in the current version you need to load a map made that contains the thin walls (meaning it had to be made with an older version) and use the "pick or move something" tool (alt) to pick them and then you can place them freely (even after loading a new map).
I like the update but I wish you were still able to have different wall thickness (double walls are too thick for what I'm trying to make)
Also would it be possible to make the floor textures only cover the tile? I made some urban maps but had to edit them in paint to make them look less "natural"
Also were wall shadows removed?