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bruuce

14
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1
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A member registered Apr 16, 2020

Recent community posts

Was looking at the sample maps and noticed the "Typical Necromancer Dungeon" example map has thin walls, they're located in the center right part of the map,  along the road between the Goblin Cave and the way to the forest.

Super late but for anyone still checking the forum.the workaround for this is to upload all your common assets into a blank map  then use it as a pallet (just remember to save as [new map] and then open [new map] before saving your progress.

Try contacting the dev somewhere else, I doubt they check this forum anymore,  looks like they're more engaged with their level design tool.

Don't think there's anything aside from my post on getting Thin Walls to work in the latest version.

"While they've been removed from the UI the thin walls from the version before the big update still work. To use them in the current version you need to load a map made that contains the thin walls (meaning it had to be made with an older version) and use the "pick or move something" tool (alt) to pick them and then you can place them freely (even after loading a new map)."

Thanks a lot, saves me from having to use the save page as function and rename everything.

4. The button to the left of examples lets you export the map as an image, this can also solve most of your other problems.

5. Click on the imported image then set "location" to "background" and you can have it be below walls and such.

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While they've been removed from the UI the thin walls from the version before the big update still work. To use them in the current version you need to load a map made that contains the thin walls (meaning it had to be made with an older version) and use the "pick or move something" tool (alt) to pick them and then you can place them freely (even after loading a new map).

N

Are there some updates coming up soon?

Wish you'd stick these in an archive for easier download. Though I eventually realized I can just save the page to download all the assets at once.

Seconding this, rather annoying for the "best" quality to have worse lighting effects.

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Would be nice to have thick walls as an object or however the thin walls in the previous version. 


Where are the Advanced settings? I don't see them in the Map Aspect or Application Preferences tabs.

EDIT: Finally noticed I have to check the box in map aspects to show em.

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I like the update but I wish you were still able to have different wall thickness (double  walls are too thick for what I'm trying to make)

Also would it be possible to make the floor textures only cover the tile?  I made some urban maps but had to edit them in paint to make them look less "natural"

Also were wall shadows removed?

I noticed that the intensity setting can be turned down so you're not starting at the sun.