If Steam can cause headaches and epilepsy problems, then why are you interested in a game were builds can cause bullets to be flickering all over the screen with a lot of colours and a bunch of noise? Seems very counterintuitive to complain about Steam causing these issues when this game itself could cause the issues.
Bubbon
Recent community posts
Damn where to start? Game is good in concept, in execution though it falls.
1, the traction. The car feels like it's on ice, you give it a decent turn and you go around 180 and it's easy to spin out. I get it's a drifting game but it feels more like ice than drifting.
2, collision. Every time you bump into a wall the car bounces as if the walls made out of rubber, you tap the wall a little and your car nearly spins out of control.
3, the timer. The fact the timer doesn't start when you press forward but instead starts when the level is loaded is honestly bad design, you can't get your bearings and you just have to go. Also the fact that the levels save the time you got instead of your best time is also bad design, it should save your best time instead of the one you got.
4, controls. There's no way to use the arrow keys? One of the most basic ways to control the character and I can't even change what I use.
I love this game, really fun. But there are a few things that make it hard to get past the second wave once you defeat the first boss.
1. It's too RNG dependent, both for world gen and upgrade selection. A few things to fix them could be to have it so when generating the world you are guaranteed to have one side blocked off by trees to force enemies to go around, as well as guaranteeing one big choke point to force enemies to go in a single-file line, or you could allow the player to place down like 8 trees wherever they want after the world has been generated. If you don't have good world gen you'll be overwhelmed very fast in the second enemy wave. For upgrade selection, having three choices and being able to re-roll once every upgrade would be nice, it'd give more chance to get the upgrades you want.
2. A Luck stat would be nice to be able to upgrade, whether it be for an orb or for the turtle/house. Upgrading it would get you a higher chance at getting gifts, as well as being able to spawn coins that are worth more so you can upgrade faster.
3. Being able to choose what orb we get after defeating the bosses would be nice, that way we can get good combos that allows us to defeat enemies easier, having it be random sorta forces you to divert from a plan you had so that you can have both orbs work well.
4. The ability to see our stats. It'd be nice to be able to see our stats, and see how much they'd increase if we get an upgrade. It'd also be nice to be able to know how much a item or upgrade increases whatever it is that it upgrades.
I have no idea what the Heart box does, nor do I know how to use the Plate Kit or whatever it's called. Help. Oh and the way the AI chooses which cargo gets shot is so annoying, I roll low and it shoots one that it cant destroy, but roll high and it destroys one that's a low level cargo.
Also I noticed it's been updated but no Dev Log.
Bug time! Now I'm not sure if this is a bug due to me having lost my internet foe a bit but sometimes the shop glitches out and only shows 2 tiles to pick from, and re rolling it uses a big chunk of money even though it says it's 2 dollars. Not sure if these are related or not, and I am unsure if they were caused via my internet. Also the game did crash once, if it crashes again I'll copy the crash message.
I've got a few things I'd like to ask if it's alright.
1, will you be adding in any new features? Such as a way to thin your deck.
2, I have some suggestions for new features that could be added, one being packs like Balatro as clearly this game takes some inspiration from Balatro. The packs could be 2 different packs, the first being a pack that focuses on terrain pieces, higher chance of double terrain (That being the same terrain piece on a tile), a bit higher chance for the special effects to be added. The second one would be a building pack which would cost more but it will always have at least 1 double building piece. There could also be different size packs that cost more or less depending on how many tiles are offered and how many you can pick.
3, I love this game a lot, it's really fun and I enjoy it so damn much. Keep up the good work and just know that you will always have me as a fan of this game.
Nice, that's good to know. I believe the negative points was from the tile addon thingy that goes along the lines of "Points X Territory placed this round." and after it gets placed and you add to it the next round, but I could be wrong. I wasn't really paying attention to what happened when I did it, but I saw that the 'point x territory' was there with it.
Got a few more things, 1, I lost because somehow I scored negative points, I believe from the tile addon thingy where it's (X points of type placed) or something like that. 2, I personally think that adding a button to choose where the next area you can build goes would be good, make it cost like 500 dollars. 3, A way to thin your deck, without it, you need a lot of discards to try and find the tile you want.