Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

budjetti

49
Posts
6
Followers
11
Following
A member registered Aug 03, 2019 · View creator page →

Creator of

Recent community posts

rip

cow

Silly and fun. I can truly sense the joy of having created a game of your own for the first time in this masterpiece. For that reason, it was actually quite an enjoyable little playthrough. Props for the aggressive TT plugs :D

Cool adventure game! Navigating through the non-linear cave system was really exciting.

Fun story with likable characters, clean art, intuitive gameplay and an absolute banger soundtrack... enjoyed it!

TASTY DORITO SHAPED NUTRITION ITEM + TASTY PURPLE [redacted] EATIBLE OBJECT YUMMY + bana na

...soul?

Installed the Playdate emulator and got it running. No game no itch.io has made question the very fabric of my existence quite like this little creation. Unique and terrifying. Life truly is a logical nightmare.

Really solid game! The soundtrack was very soothing and the art style was clean overall. Building an ore generating engine was a strangely relaxing experience.

No executable to run, so can't say much.

(1 edit)

Nice looking models. Combat feels oddly satisfying, also :D

A fantastic use of theme! The multitasking elements that the enemies introduce keep the player on their toes and make the game a lot of fun.

Creative puzzles and an intriguing narrative. Clean assets, too!

Great audio! Most people don't bother to record their own stuff. A very literal take on the theme but at the same time really unique. Also LOVED the character's quotes :D. Managed to take down the "big and wooly" kong...

A really neat concept! Short and sweet.

Who needs guns when you have a flashlight? The grimy high-res pixel art is incredible. Really gives that gory and meaty feel to the game...

When combined, simplicity and difficulty never fail to produce something interesting. Fun little challenge!

Fun game. The bot is way beyond my normal level but I managed to barely beat it by going for an ultra closed position.

I really did just spend an hour playing this game... After each level I think to myself, "Yeah, this has to be the last level. No way there's more..."

After reaching the "you can't save progress in this game lol" sign I realised I should probably stop.

Hard to say much about the gameplay, since it's not a finished game. The artstyle is cool!

Excellent work on the artstyle! Nice work in implementing the limitation, the controls are nice. The gameplay itself just feels kind of empty. I wish there was a bit more difficulty or goals in the game.

I love it! Fun and creative movement, challenging levels, a super clean artstyle and great music. Great work as a team! The entire movement system with the character reminds me a ton of Mutiny on Nitrome. Wonder if you've played it?

A nice challenging game. The rocket engine powered cup movement is kind of fun! Great job on the models! The sounds are satisfying, too.

Thanks for the feedback! I'll look into the sounds getting loud bug. Grats on beating the game!

Thank you! Congrats on beating the game!

Thanks so much!

Great feedback, thanks! The point of the game was to be somewhat challenging, so I don't think I'll make the player any smaller. Good point on the blue platforms (I called them bugs), though! Maybe it's a bit of an odd mechanic that you can make the level potentially easier by dying first...

Procedurally generated snake? I wish I came up with that idea! The gameplay is quite interesting and the sprites are very clean. I like it!

A very enjoyable game! The jumping was really satisfying and the gameplay was quite fast paced, which I personally like. The only problem I had with jumping was that it wasn't always that clear whether or not you could jump in some small space. Of course you would find out by clicking, but it was mildly unsatisfying.

Otherwise it was quite fun hopping through the game. The boss fight was fun and unexpected :) 

Also, you can jump out of bounds in the tutorial by going up right from the room after the first enemies :)

Thanks so much!

Thank you! Glad you liked it!

Lacks tutorial and menus. Also breaks the limitation, since you use the arrow keys to sort but your mouse to press the play again button. Reference to confirm this: https://itch.io/jam/mini-jam-66-sweets/topic/1038859/actually-some-serious-quest...

I love the colors! The lights background and the candies look really satisfying.

Glad you enjoyed it! That's exactly what I was going for: simple yet difficult.

A really cool rhythm game! The songs sounded great and the gameplay was responsive. The tracks fit the songs really well! My only problem was playing with mouse. I would have rather used two keyboard buttons, but I guess that's just personal preference. The story and the art were also cool. The tracks have some replay value, too!

Amazing artstyle! Music fits nicely. The gameplay is crisp and clean. Nothing is really missing here. Great use of the limitation.

Truly an untimely and uncontested masterpiece...

Normally clicker games are really dull, but this one is definitely an exception. The ominous music and the dark theme make for a really entertaining experience. The 3D simple animations are kind of cool, too. The timer and score at the end are great for adding some replay value and competition opportunities.

Got 3:07 with 0% exploitation. Is that good? :)

Thanks for playing! I previously had no title for the player character, but psychedelia worm pizza man is fantastic xD

Thanks a lot! I hope it wasn't frustratingly challenging, though :D

Glad you found it fun! The soundtrack really is a banger, if I may say so myself.