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Candy Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #55 | 2.832 | 3.800 |
Concept | #62 | 2.981 | 4.000 |
Overall | #71 | 2.758 | 3.700 |
Presentation | #75 | 2.534 | 3.400 |
Use of the Limitation | #81 | 2.683 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
rorzz
Software used
Unity, SAI, Photoshop, Reaper
Cookies eaten
0
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Comments
A very enjoyable game! The jumping was really satisfying and the gameplay was quite fast paced, which I personally like. The only problem I had with jumping was that it wasn't always that clear whether or not you could jump in some small space. Of course you would find out by clicking, but it was mildly unsatisfying.
Otherwise it was quite fun hopping through the game. The boss fight was fun and unexpected :)
Also, you can jump out of bounds in the tutorial by going up right from the room after the first enemies :)
Interesting artstyle
Very good job, I loved it ! The concept is very original and nice, and the sounds are so satifying! Juste add something to indicate when we can or can't jump, and polish a little bit, and you have a really good game ready!
Quite interesting, boss fight was rough and enjoyable tho, but if you go too far in the 1 lvl there'll be nothing -1 point for that no easter eggs (jk)
The game was enjoyable, I really didn't expect there to be a boss when I collected enough candy. Sometimes the character didn't want to jump (I guess I was clicking too close), some feedback on where you can jump would be nice. Overall, a really good job for a jam.
I struggled hard with the jump. Thanks for your feedback
I think you uploaded the game wrong. When I download it there only was one .exe file which gives me an error message. When you compile the game apart from the .exe file there should be others like UnityPlayer.dll, Unity Crash Handler, Game Data, etc. You need to put all of that in the archive so the game can be ran properly.
Thanks a lot. All my other games where on android, so i dont know how to deal with windows builds