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burntsalsa

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A member registered Aug 16, 2023 · View creator page →

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Only if they're Christmas related will they take away points. The actual people/fishman are fair game and give points, so brick them to your hearts content.

Yeah, if I ever go back to this I have to rework all the cars to have custom hit-boxes and maybe more explicitly spell out Tenma's hit box. Also updated the instructions to mention that keyboard controls can be used for UI/menus.

Embedded Pippa into the ceiling from abusing shotgun flight/10. Everything was really well done and polished from the artwork to the movement tech. Feels like something you would find on a shareware CD demo back in the old days. Only real complaint would be getting sniped from way far out by enemies that were just a few pixels on the screen. 

This is a pretty great concept. Jumping is really intuitive from the SFX and decoration placement means you can make it as easy or tough as you want it to.

There isn't since that screen grabs focus, and the button grabs focus as well. It's something I need to research and dig into since my other game has the reverse issue where clicks are disabled for buttons but there are buttons that still accepts them.

Fun throwback to Oregon Trail, won on first try but felt pretty close to losing.

Thanks, glad you had fun with it.

It should work with keyboard/gamepad presses but not actually clicking on it, even though all other buttons will work that way in the main menu. I have no clue why it works right out of the box under certain settings and not with others. 

Yeah, it's the car's hitbox which is the problem (they're generic boxes because I learned custom hit boxes in Godot would've meant having to re-do a bunch of work ).   They are a bit high to prevent player's from abusing safe spots in between traffic lanes at the tradeoff of weaving in traffic is harder. Things noted for the future.