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Tentucky Christmas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of sub theme | #4 | 4.071 | 4.071 |
Overall | #5 | 3.905 | 3.905 |
Usability (Does it work) | #7 | 4.357 | 4.357 |
Fun | #8 | 3.643 | 3.643 |
Visual Asthetic | #9 | 3.571 | 3.571 |
Relevant to PhaseConnect | #10 | 4.500 | 4.500 |
Mechanics | #13 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
idc about my score, bricking people is fun
I exploded Santa :,(
Great game through, the hitbox I think is a little big and sometimes you end up in an impossible corner unable to squeeze through, but most of the time I had a blast brick tossin.
I ended up having more fun throwing bricks at the people on the sidewalk and didn't realize it took away points.
Only if they're Christmas related will they take away points. The actual people/fishman are fair game and give points, so brick them to your hearts content.
Hitbox is difficult to understand. And I dont like refreshing my browser to play after dying.
Graphics are nice and simple, and music is fun however that sleigh bell gets old fast. Traffic dodging games are fun, and it's funny to throw bricks at people. I also like the subtle bounce animation you had on Tenma's moped, nice touch.
Yeah, if I ever go back to this I have to rework all the cars to have custom hit-boxes and maybe more explicitly spell out Tenma's hit box. Also updated the instructions to mention that keyboard controls can be used for UI/menus.
A little hard to tell how big your hitbox is when weaving between cars, but overall a fun time!
Yeah, it's the car's hitbox which is the problem (they're generic boxes because I learned custom hit boxes in Godot would've meant having to re-do a bunch of work ). They are a bit high to prevent player's from abusing safe spots in between traffic lanes at the tradeoff of weaving in traffic is harder. Things noted for the future.
I think your "Return to Main Menu" button doesn't work
It should work with keyboard/gamepad presses but not actually clicking on it, even though all other buttons will work that way in the main menu. I have no clue why it works right out of the box under certain settings and not with others.
Is there something overtop that could be intercepting the clicks?
There isn't since that screen grabs focus, and the button grabs focus as well. It's something I need to research and dig into since my other game has the reverse issue where clicks are disabled for buttons but there are buttons that still accepts them.
Very nice! I dig how well polished it is and the throwing bricks is hilarious XD
Thanks, glad you had fun with it.