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ByJohn

22
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A member registered Oct 30, 2018 · View creator page →

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The collisions are a bit clunky sometimes but the concept is unique and fun.

An interesting take on the theme and a fun challenge. I'm sure my KSP experience helped. I struggled with the ship controls, not letting me be as precise as I would have liked.

I had good fun! Frame rate was an issue in the late game.

The beginnings of a good idea. The character style and animations are really nice.

A great idea in a cute, consistent package. The resizing mechanic is seamless but the collisions with the boxes and walls could be smoother though.

A good take on the theme. I'm not a massive fan of the size guesswork but I suppose the experimentation is part of the fun.

A charming experience

A great take on the theme. Although the controls are novel, I would consider addition control schemes - My finger was getting tired and my scroll wheel is already unreliable.

The controls are a bit tricky, but otherwise it's fun and I think it fits the theme perfectly.

The vines are a fun and unique mechanic that fits the theme well. The bonus levels were too hard for me!

Unique gameplay, I like it.

Superb!

I like the idea! I wish there was somewhere to try out the different powerups and their hilarious effects without the pressure from the enemies.

A strong idea but with awkward controls and physics. It could help to colour-code each box face so the player knows which axis it relates to.

Fantastic idea although the puzzles are too difficult for my simple brain. It could be good if the puzzles become less challenging the deeper you go.

A small but polished little game with great music. Maybe the first fish you find should always be the easy one - I  happened to start with the eel which I obviously failed and I was a little sad.

Great concept. Also love the sound effects.

A short but complete game with a relaxed feel. It is not always clear if/when you can place things. The font is a little hard to read. It could be better if there are incentives to building your airship in more interesting ways.

Very playable with a unique art style.

A unique mechanic and playable once I understood the mouse scaling controls.

Hilarious theming and satisfying gameplay. Love it! What's the difference between Normal and Endless mode? Normal felt endless to me but perhaps I'm just not very good at keeping my frogs alive.

Very addictive! Great multi-use of the shooting mechanic. Good game juice too.